Search found 81 matches
- Mon Jul 30, 2018 1:40 pm
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 88679
Re: Amplio graphics
These units look awesome, XYZ!
- Mon Jul 30, 2018 3:21 am
- Forum: Rulesets and modpacks
- Topic: Question: Different defence bonuses for units?
- Replies: 5
- Views: 4349
Re: Question: Different defence bonuses for units?
I play ancients; alphabet is a long way off
- Sun Jul 29, 2018 4:06 am
- Forum: Rulesets and modpacks
- Topic: Question: Different defence bonuses for units?
- Replies: 5
- Views: 4349
Re: Question: Different defence bonuses for units?
it's fun to see you two replying to each other in the same thread, I get your names confused :p
- Sun Jul 29, 2018 4:04 am
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset (2.5) - v1.0 released
- Replies: 110
- Views: 79875
Re: Corbeau's ruleset (2.5) - v1.0 released
PM bard about this, he has a ruleset civ2civ3_earth where he allows canals but only on tiles that are x distance from an ocean.Corbeau wrote: Removed adjacent-to-ocean requirement for Harbour. (If it is possible to set a "maximum distance to ocean" requirement, do let me know.)
- Sun Jul 29, 2018 4:03 am
- Forum: Rulesets and modpacks
- Topic: FSP(S)
- Replies: 3
- Views: 3329
Re: FSP(S)
You correctly understood me. In Progress this have some minus too, because players cannot built cities on the same tile - if two units of foes living on the same tile, building cities would be blocked. I will try to think about this idea and maybe find an solution. PS: Sorry for my English. Your En...
- Fri Jul 27, 2018 1:50 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 128880
Re: RoundSquare tileset
Hans, even though I am a "seamlessly-and-beautifully-connected-mountain-ranges" kinda guy, I think your tileset is gorgeous! Awesome work! Here's an ask- I like the coastline ripples so much, I want more! Have you thought about adding another concentric ripple or two to the coastline? Here...
- Fri Jul 27, 2018 1:08 pm
- Forum: Rulesets and modpacks
- Topic: FSP(S)
- Replies: 3
- Views: 3329
Re: FSP(S)
Just some translation- to mimic the actual spread of humanity from a common origin, I think you're talking about a map-generator that starts all the players essentially on top of each other (with, perhaps, a small offset), but lets/forces them to move for 8 turns before they can start cities? In Pro...
- Thu Jul 26, 2018 6:19 pm
- Forum: Rulesets and modpacks
- Topic: 'Resplendent' Ruleset (expansion)
- Replies: 8
- Views: 9371
Re: 'Resplendent' Ruleset (expansion)
To achieve something more complete and deliverable, I'm reducing the scope of resplendent in two significant ways so that I can expand it in one significant way and still have something deliverable. First, I'm going to drastically reduce the Nation pool, from 78 to 21 "Core' " (core-prime)...
- Thu Jul 26, 2018 5:32 pm
- Forum: Rulesets and modpacks
- Topic: Civ Traits for every 'Core' Nation
- Replies: 24
- Views: 17856
Re: Civ Traits for every 'Core' Nation
I raised an issue (#765533) for the above request (to allow a ruleset to assign init_techs to nations via a table, instead of requiring a clone of the nations folder to make any changes to nations).
- Tue Jul 24, 2018 10:06 pm
- Forum: Rulesets and modpacks
- Topic: Earth scenario and civ2civ3 ruleset
- Replies: 22
- Views: 38910
Re: Earth scenario and civ2civ3 ruleset
Can I vote for all of them?