Search found 439 matches

by JTN
Mon Jan 13, 2014 11:49 pm
Forum: Tech support
Topic: Linux?
Replies: 4
Views: 5664

Re: Linux?

Where is the Linux version of the game? In the Downloads section I see downloads for Windows and MacOS and the only thing remaining is the source code. Do I have to compile it if I want to start a server on Linux? The only thing suitable for Linux that we distribute is source code, yes -- we leave ...
by JTN
Mon Jan 13, 2014 11:45 pm
Forum: Tech support
Topic: Fighter movement
Replies: 2
Views: 3921

Re: Fighter movement

It's originally meant to fix the following situation: Fighter with 10 move points wants to go from city A to city B, they are 10 tiles apart from each other. However, there's an airbase inbetween which is in the middle. In that case, the fighter will fly to the airbase and wait for the next turn, t...
by JTN
Sun Jan 12, 2014 12:26 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 263467

Re: Art required for freeciv proper

New required art ticket: patch #4166 We need icons for all the event types (message classes sent to client) Attached image shows the feature with current placeholder gfx. Is there a comprehensive list of the event types anywhere? (It's not just these two, I assume; http://freeciv.wikia.com/wiki/Eve...
by JTN
Sat Jan 11, 2014 12:12 pm
Forum: Tech support
Topic: Problem compiling 2.0 and 2.1
Replies: 5
Views: 6400

Re: Problem compiling 2.0 and 2.1

Maybe bug #15973? This was fixed in 2.2.1 and later, but never backported S2_1 or S2_0. (I haven't checked if the issue actually applies to those branches, mind.)
by JTN
Wed Jan 08, 2014 8:31 pm
Forum: Rulesets and modpacks
Topic: Test of influence of settlers' pop(ulation)_cost=2 on AI
Replies: 2
Views: 4177

Re: Test of influence of settlers' pop(ulation)_cost=2 on AI

What version of Freeciv did you do this test with, out of interest?
by JTN
Sun Jan 05, 2014 1:10 pm
Forum: Art and tilesets
Topic: ATTENTION: Read me before posting images!
Replies: 0
Views: 15017

ATTENTION: Read me before posting images!

Unless you explicitly state otherwise, posting images in this forum implies a tacit acceptance that you license them for use under the GNU GPL (read http://www.gnu.org/copyleft/gpl.html for details). This is the free software license that Freeciv is distributed under, and we can and will only distri...
by JTN
Sat Jan 04, 2014 2:58 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (2.5)
Replies: 108
Views: 263467

Re: Art required for freeciv proper

Hm, two of those are dual-licensed GFDL/CC-BY-SA. Can we legally release them in Freeciv, which is GPL'd? There are definitely some licensing incompatibilities in this general area for both licences (but I haven't looked into it thoroughly).

The Status of Zeus might be OK.
by JTN
Sun Dec 29, 2013 12:28 am
Forum: Art and tilesets
Topic: Small 'bug' in Amplio2 tileset
Replies: 1
Views: 4507

Re: Small 'bug' in Amplio2 tileset

Thanks. Raised as bug #21387, will probably get around to fixing at some point.
by JTN
Mon Dec 02, 2013 12:39 am
Forum: Announcements
Topic: Stable release 2.4.1
Replies: 1
Views: 5200

Re: Stable release 2.4.1

The Windows packages are now available.
by JTN
Sat Nov 30, 2013 2:14 pm
Forum: Announcements
Topic: Stable release 2.4.1
Replies: 1
Views: 5200

Stable release 2.4.1

2.4.1 is a bugfix release, fixing client and server crashes and including some AI improvements. See the full list of changes.

Source code is available in the usual place. Compiled Windows packages aren't available yet, but should hopefully arrive shortly; we'll post again here when they turn up.