Search found 644 matches
- Tue Jun 25, 2019 5:26 pm
- Forum: Longturn
- Topic: The signups for LT49 are open
- Replies: 8
- Views: 6686
Re: The signups for LT49 are open
It will be 2.5 game? Is it planned to test 2.6 gaming any soon?
- Sun Jun 23, 2019 8:46 pm
- Forum: Rulesets and modpacks
- Topic: [SOLVED] Different starting settings: government and palace
- Replies: 7
- Views: 5917
Re: [SOLVED] Different starting settings: government and palace
By the way, if set sarting government to revolutionary, the players will be able to select preferred government (from available with basic advances) at game start. Also, if you delete the government from nation set, the game will set by default compatibility.default_government from nations.ruleset.
- Sat Jun 22, 2019 9:50 pm
- Forum: Wishlist
- Topic: Unhardcode space program (palace as side-effect)
- Replies: 2
- Views: 3173
Re: Unhardcode space program (palace as side-effect)
I'm sorry, but this sound awfully complicated and I'm not sure if it would add much (or anything) to the game. You are discussing the final step of a very long voyage where I believe the voyage itself is much more interesting and rewarding than this final step. if this was implemented in the offici...
- Sat Jun 22, 2019 9:42 am
- Forum: Wishlist
- Topic: Unhardcode space program (palace as side-effect)
- Replies: 2
- Views: 3173
Unhardcode space program (palace as side-effect)
Among the ideas of imitating Civ>=3 gameplay: these games have different space program conditions, e.g. Civ3 has 10 SS parts to build one of each type and the game is won as soon as you just launch full assembly (you need a lot of rare resources to do so). Other games have Mars colonization that nee...
- Fri Jun 21, 2019 2:40 pm
- Forum: Wishlist
- Topic: Policy: Mobilization
- Replies: 1
- Views: 2275
Re: Policy: Mobilization
This seems to be even doable with existing policies mechanism. Maybe worth including into the game. Just to put some limit on the advantage we must make the policy unchangeable back until peace treaty is signed, as it is in Civ3. This is not yet realized (and very harsh in fact since late Freeciv ga...
- Fri Jun 21, 2019 6:43 am
- Forum: Rulesets and modpacks
- Topic: [SOLVED] Different starting settings: government and palace
- Replies: 7
- Views: 5917
Re: Q: Different starting settings: government and palace
The ruleset-specific initial buildings are listed in game.ruleset in options.global_init_buildings (can not contain great wonders). If a building in that list has active savepalace flag, then it appears whenever a civ gets a city after it had none, otherwise only in the first civ's city.
- Wed Jun 19, 2019 6:42 pm
- Forum: Wishlist
- Topic: Advanced "present" field of requirements
- Replies: 0
- Views: 3773
Advanced "present" field of requirements
The idea is to make requirement mechanism more flexible without changing much. In 2.6 "present" field can be only TRUE (default: there is one in the range that conforms to the requirement) or FALSE (there is none in the range). I suggest allowing some other values: "all" - all it...
- Wed Jun 19, 2019 2:39 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset - WORK IN PROGRESS
- Replies: 50
- Views: 334524
Re: "Simulation" ruleset, v2.0 (was: "Corbeau's Ruleset) - WORK IN PROGRESS
AFAIK they are on (for foreign trade, 2 routes/city). Inner trade, for some reason, is not popular in multiplayer.
- Wed Jun 19, 2019 2:36 pm
- Forum: Gameplay
- Topic: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours
- Replies: 3
- Views: 11895
Re: Game strategies: peaceful vs. aggressive and getting (un)lucky with your neighbours
It's a general problem of strategy games without full information - there are several strategies that cyclically have advantage over each other (typically, zergrash>development>defence>zergrash), each one may be played better or worse but selecting the right one is crucial and it is mostly just rock...
- Tue Jun 11, 2019 8:31 pm
- Forum: General discussion
- Topic: Q: Does damage affect bombard rate?
- Replies: 10
- Views: 9399