Search found 20 matches
- Sat Oct 05, 2013 7:53 pm
- Forum: Wishlist
- Topic: Religions!
- Replies: 17
- Views: 16759
Re: Religions!
"Becasue civilization should be free!" Free of politics, religion or race. That's why Freeciv is progressing. This is a game depicting states fighting each others and killing dudes in the process. It can't be free of politics at least. Anyway, religions are good for modeling international...
- Thu Oct 03, 2013 8:48 am
- Forum: Wishlist
- Topic: Migrate to DVCS
- Replies: 8
- Views: 8068
Re: Migrate to DVCS
It is possible to list logical changes only in mercurial if you follow certain conventions: http://icablog.org/2011/02/generating-useful-history-logs-from-mercurial/ (TL;DR: make sets of small changes in branches, then merge to default, the commit message after merge being the overall description of...
- Wed Oct 02, 2013 2:40 pm
- Forum: Help wanted
- Topic: User Interface feedback wanted
- Replies: 7
- Views: 14757
Re: User Interface feedback wanted
For a tooltip AND a warning icon.
Red color is associated with errors and prohibitions, AFAIK. So, icon is better in this case, IMHO, because it's clearly a warning, and that icon is associated with them.
Red color is associated with errors and prohibitions, AFAIK. So, icon is better in this case, IMHO, because it's clearly a warning, and that icon is associated with them.
- Wed Oct 02, 2013 2:25 pm
- Forum: Wishlist
- Topic: Migrate to DVCS
- Replies: 8
- Views: 8068
Re: Migrate to DVCS
I meant the development process. I, personally, find github-like workflow more comfortable. But it's all up to active developers, at the end of the day.
- Wed Oct 02, 2013 6:00 am
- Forum: Help wanted
- Topic: User Interface feedback wanted
- Replies: 7
- Views: 14757
Re: User Interface feedback wanted
The QT approach seems better. Red button without the tooltip is confusing.
- Wed Oct 02, 2013 5:32 am
- Forum: Wishlist
- Topic: Renewable and non-renewable resources
- Replies: 1
- Views: 3597
Renewable and non-renewable resources
E.g.: When forest is used for certain number of turns, it automatically transforms to some other, less productive terrain. When that terrain is not used for some turns, it transforms back. (Currently ecological impact of humans is pretty much limited to global warming and nuclear winter, the agricul...
- Wed Oct 02, 2013 5:21 am
- Forum: Wishlist
- Topic: Migrate to DVCS
- Replies: 8
- Views: 8068
Migrate to DVCS
Sorry if it has been discussed already, but I want to propose a migration from svn to git or mercurial (the latter being easier to use for folks who are haven't used DVCSs much). Development using forks, feature branches and pull requests would be much more neat than the current state - with patches...
- Wed Jul 03, 2013 12:41 pm
- Forum: Rulesets and modpacks
- Topic: sea improvements ? sea cities ?
- Replies: 2
- Views: 5836
Re: sea improvements ? sea cities ?
"Aliens" ruleset features sea cities. And I'm sure sea improvements are not that hard to implement. I dunno about decent AI support of them though.
- Sat May 18, 2013 5:25 am
- Forum: Rulesets and modpacks
- Topic: Strategic Resources
- Replies: 2
- Views: 6116
Re: Strategic Resources
No, strategic resources like in Civ 3 and above. E.g., you can't develop Nuclear technologies unless you have some uranium on your land, etc.
AFAIK, strategic resources are not implemented in Freeciv.
AFAIK, strategic resources are not implemented in Freeciv.
- Fri Mar 22, 2013 3:17 am
- Forum: Tech support
- Topic: I keep getting kicked (Civ2)
- Replies: 2
- Views: 5560
Re: I keep getting kicked (Civ2)
Post here freeciv version and operating system. Then somebody could tell you how to get the error message.