Search found 327 matches
- Wed Jun 01, 2016 6:19 pm
- Forum: Wishlist
- Topic: Limit movement on rails
- Replies: 7
- Views: 8705
Re: Limit movement on rails
How about, each unit starting a turn on rails gets (N minus base movement) additional railway-only moves they can use, that evaporate if the unit leaves the rails, and can only be used for actually moving - not attacking or doing terrain improvements. I think an N of 4 or 5 would work well. Somethi...
- Tue May 24, 2016 11:46 am
- Forum: Rulesets and modpacks
- Topic: 'Plague' is very confusing in the classic ruleset
- Replies: 8
- Views: 9287
Re: 'Plague' is very confusing in the classic ruleset
(DEnglish alert:) Black death aka Black Plague.fomalhaut wrote:What does "Plague" in Freeciv mean?
- Sat May 21, 2016 5:43 pm
- Forum: Rulesets and modpacks
- Topic: 'Plague' is very confusing in the classic ruleset
- Replies: 8
- Views: 9287
Re: 'Plague' is very confusing in the classic ruleset
bug #24688 Cholera is fine, this could be tuned along the lines of minsize=10, present sewer system FALSE, and a higher chance to get this disaster. bug #24689 Yes, it also confused me (shortly), my vague idea was to try flu, but cholera is better. BTW, support for plague (= plague risk display) is...
- Fri May 20, 2016 2:11 am
- Forum: General discussion
- Topic: Politics in Civ / Freeciv
- Replies: 6
- Views: 7074
Re: Politics in Civ / Freeciv
You could test the civ2civ3 ruleset, it's rather different wrt governments. And of course you could copy any ruleset and tweak the government boni + penalties as you like
- Fri May 20, 2016 1:22 am
- Forum: Longturn
- Topic: Showcase of Greatturn replays
- Replies: 4
- Views: 19328
Re: Showcase of Greatturn replays
GT05 - Planet Earth: 4000 BC - a history of Civilizations [Video ▶] Nice, please add a license on Vimeo or directly on the GT05 video wiki page. It's an 24.4 MB MP4, I could try to squeeze it into a less than 10 MB OGV for a direct upload (sans Vimeo and in a non-proprietary format). But it require...
- Thu May 19, 2016 5:26 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 131903
Re: new FreeCiv mod development - NExtended
Hi, I copied 23 images from this thread to a new Category:NExtended on the Wiki. I skipped all grids containing more than one unit or building, and I skipped some images, where "save as" suggested some text file (unclear forum oddity).
- Mon May 16, 2016 2:31 pm
- Forum: Test Builds
- Topic: Windows testing
- Replies: 124
- Views: 202049
Re: Windows testing
Ad for freeciv-3.0 already; freeciv-ruledit in 3.0 will be able to load 2.6 rulesets, and so can later future versions load rulesets of the previous version (but not older). You can then just save the ruleset again, and you've got ruleset in a new format. Great, I already considered to create an aw...
- Mon May 16, 2016 12:19 pm
- Forum: Wishlist
- Topic: All city names in national languages
- Replies: 3
- Views: 5726
Re: All city names in national languages
Indeed, and maybe throw in nation groups by script: Latin, Cyril, etc., where "etc." would be roughly what I can't even read.AssassinLV wrote: this could be made optional.
- Sun May 15, 2016 5:37 pm
- Forum: Test Builds
- Topic: Windows testing
- Replies: 124
- Views: 202049
Re: Windows testing
New build from S2_6 r32668 Gna! rant: Somebody with admin rights, please split the download.gna.org/freeciv/* stuff in two categories: OLD, everything older than 2.3.x (roughly 2011 or older), limited to the last known good stuff that might work somewhere for somebody, and NEW, i.e., 2.3.5 or 2.4.4...
- Tue May 10, 2016 11:18 pm
- Forum: Gameplay
- Topic: Culture? Acts?
- Replies: 8
- Views: 20696
Re: Culture? Acts?
what triggers the Culture and Acts points? Check out .../experimental/game.ruleset in a 2.6 alpha version (2.5.99). Near the end of this game.ruleset after the disasters you find various achievements. No idea what they actually do, my "upgraded" 2.5 ruleset (+ anything new found in 2.6 ex...