Search found 439 matches

by JTN
Sun Mar 04, 2018 2:51 pm
Forum: Freeciv-web
Topic: play.freeciv.org has been shut down
Replies: 2
Views: 204899

Re: play.freeciv.org has been shut down

I've written some more words about the current state of things in a thread in the Freeciv-web forum.
by JTN
Sun Mar 04, 2018 2:48 pm
Forum: Freeciv-web
Topic: play.freeciv.org / freeciv-web revival discussion
Replies: 9
Views: 12643

play.freeciv.org / freeciv-web revival discussion

(Here I am speaking for myself, rather than freeciv.org.) I'm sad that it's gone and would like to see it back, but I can't volunteer to organise or coordinate this or put any significant time into it, I'm afraid. I think cazfi cannot either (although I don't speak for them), and I don't know of any...
by JTN
Sat Mar 03, 2018 12:37 pm
Forum: Freeciv-web
Topic: play.freeciv.org has been shut down
Replies: 2
Views: 204899

play.freeciv.org has been shut down

The web version of Freeciv, play.freeciv.org, was shut down on 3 March 2018. The sole volunteer who was running the service is no longer willing to continue doing so. We haven't identified anyone else on the (very small) Freeciv team who has the skills and time to run this service hosted on freeciv....
by JTN
Wed Feb 28, 2018 11:07 pm
Forum: Tech support
Topic: Where to get older freeciv versions? [Trouble with 2.5.10]
Replies: 13
Views: 11052

Re: Where to get older freeciv versions?

Seems that 2.5.10 users are having lots of issues on longturn.org. All seems to be client UI related, GTK and both Win and Linux. For avoidance of doubt: our 2.5.11 release plans aren't going to address any such issues on Linux, since our remedy is to revert a Windows library change. However, no-on...
by JTN
Tue Feb 27, 2018 10:39 pm
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 56
Views: 67972

Re: AmplioHexBig 2.6

GriffonSpade wrote:Big features of this version are 'sprite curtains' for base layer stuff. Basically, it means when zoomed and tiles are stretched, there will be normally covered pixels preventing black lines from showing.
Is this something the game engine really ought to be taking care of, do you think?
by JTN
Tue Feb 27, 2018 10:33 pm
Forum: Art and tilesets
Topic: AmplioHexBig 2.6
Replies: 56
Views: 67972

Re: AmplioHexBig 2.6

AmplioHexBig v2.6.03 Part4.zip appears to have the same content as AmplioHexBig v2.6.03 Part1.zip except that it lacks the top-level .tilespec files.
by JTN
Fri Feb 23, 2018 12:58 am
Forum: Art and tilesets
Topic: Graphics bugs in Freeciv on Mac OS
Replies: 8
Views: 7759

Re: Graphics bugs in Freeciv on Mac OS

With regard to your no-animation problem: I don't have access to a Mac and don't know very much about how they work, but that said: I vaguely wonder if this has anything to do with the problem that our recent "frame-by-frame animation" changes ( hrm #700707 ) are meant to solve. So I wonde...
by JTN
Sat Feb 17, 2018 10:09 am
Forum: General discussion
Topic: Two questions on Rulesets
Replies: 7
Views: 5910

Re: Two questions on Rulesets

Can I make the game post custom strings under specific circumstances? Like, triggering a certain effect has a notification printed to the messages log. You would probably need to use Lua scripting for that; there are only a few places where the ruleset lets you specify messages (e.g. the Philosophy...
by JTN
Sat Feb 10, 2018 7:49 pm
Forum: Rulesets and modpacks
Topic: City_Radius_Sq and settler city range
Replies: 5
Views: 5141

Re: City_Radius_Sq and settler city range

The outline drawn around city-founder units just uses init_city_radius_sq, I'm afraid; it doesn't look at effects at all.
by JTN
Sun Feb 04, 2018 3:37 pm
Forum: Tech support
Topic: Problem with the forum login
Replies: 7
Views: 5770

Re: Problem with the forum login

Corbeau wrote:Oh, wait, you mean *that* CAPTCHA :oops:
You're not the only person to be confused by the wording.

If I were any good, I'd go and customise it, but in the meantime, here's a screenshot for anyone else who's confused.
"You exceeded the maximum allowed number of login attempts. In addition to your username and password you now also have to solve the CAPTCHA below."
"You exceeded the maximum allowed number of login attempts. In addition to your username and password you now also have to solve the CAPTCHA below."