Search found 2026 matches

by cazfi
Fri Oct 08, 2021 3:16 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 12
Views: 4058

Re: Changes in what a 3.2 ruleset can do

Added Border_Strength_Pct effect to adjust border strength of a border source (city or base) osdn #42913
by cazfi
Thu Oct 07, 2021 7:28 am
Forum: Art and tilesets
Topic: Where is svg freeciv-icon?
Replies: 3
Views: 295

Re: Where is svg freeciv-icon?

Looking at the version history it seems that our current icons are not derived from any .svg. We used to have .svg based icons, but then updated to current ones. Also, we don't have generic 'freeciv' icon, as there is not a single 'freeciv' program. Instead we have freeciv-server and freeciv-client ...
by cazfi
Sun Oct 03, 2021 2:42 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.1)
Replies: 3
Views: 450

Art required for freeciv proper (3.1)

The new infrapoints based extra placing, that a ruleset can use instead of / in addition to Workers building extras, requires "cursor" sprite. osdn #42980
by cazfi
Sat Oct 02, 2021 7:42 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.2 ruleset can do
Replies: 12
Views: 4058

Re: Changes in what a 3.2 ruleset can do

New RandomMovement unit type flag can be used to create unit types whose movement is not under player's control, but they move randomly around the map. hrm #699473
by cazfi
Fri Oct 01, 2021 8:36 am
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1476

Re: Playing campaigns

You may find these ones of the new 3.0 features useful once you update: ScenarioReserved player flag (makes player hidden / not selectable in pregame) and Stay unit flag (makes the unit unable to move, i.e., you can be sure that AI doesn't move it away from defending the spot where you set it)
by cazfi
Fri Oct 01, 2021 12:14 am
Forum: Wishlist
Topic: Playing campaigns
Replies: 20
Views: 1476

Re: Playing campaigns

I would much appreciate if you could formulate feature requests and/or bug reports to https://osdn.net/projects/freeciv/ticket/ based on you findings
by cazfi
Thu Sep 30, 2021 9:05 am
Forum: General discussion
Topic: Freeciv-2.6 lifetime
Replies: 7
Views: 411

Re: Freeciv-2.6 lifetime

wieder wrote:we would be running 2.6 games until the end of 2022

So if we were to release 2.6.7 summer 2022, it (client at least, if no server updates to a running game) would still be used by longturn people for about six months.
by cazfi
Thu Sep 30, 2021 8:59 am
Forum: General discussion
Topic: Upcoming 3.0.0-beta3
Replies: 3
Views: 397

Re: Upcoming 3.0.0-beta3

Also: I think that code-wise S3_0 is quite ready for the 3.0.0 release already, but we could use a contributor who could improve (in some cases create) various helptexts and descriptions. Current team has no native English speaker at all.
by cazfi
Wed Sep 29, 2021 5:02 pm
Forum: General discussion
Topic: Freeciv-2.6 lifetime
Replies: 7
Views: 411

Re: Freeciv-2.6 lifetime

With those earlier versions the final releases were made mostly for the benefit of longturn.net (don't know if they then actually used those releases, but they were the reason given for the releases anyway) as they were somewhat slow to adopt their servers to newer branches.
by cazfi
Wed Sep 29, 2021 6:25 am
Forum: General discussion
Topic: Development activity
Replies: 2
Views: 250

Re: Development activity

Anyone can challenge a patch by commenting it on its ticket at https://osdn.net/projects/freeciv/ticket/ To stay informed about the proposed patches, and other updates to the tickets, subscribe to https://lists.osdn.me/mailman/listinfo/freeciv-tickets Unfortunately we lacked such a mailing list for...