Search found 103 matches
- Tue Aug 27, 2013 4:40 pm
- Forum: Rulesets and modpacks
- Topic: Default Ruleset Unit number cap
- Replies: 4
- Views: 7015
Re: Default Ruleset Unit number cap
ok figured it out by myself. the story goes like this: i was playing around with the effects.ruleset where i wanted to define higher number of building slots for cities with factories and mfg plants (the default was 2 for cities with mfg plants and 1 for ordinary cities). I temporarily placed the &q...
- Mon Aug 26, 2013 5:57 pm
- Forum: Rulesets and modpacks
- Topic: Default Ruleset Unit number cap
- Replies: 4
- Views: 7015
Re: Default Ruleset Unit number cap
I am playing currently freevic, medium large map, with version 2.4. Beta, and RC1. I have noticed at some point that my cities are not able to produce any more units. What is the production surplus of your cities? (Where it says "Prod: 20 (+0)" in the city dialog.) My guess is that your c...
- Mon Aug 26, 2013 7:31 am
- Forum: Rulesets and modpacks
- Topic: Default Ruleset Unit number cap
- Replies: 4
- Views: 7015
Default Ruleset Unit number cap
I am playing currently freevic, medium large map, with version 2.4. Beta, and RC1. I have noticed at some point that my cities are not able to produce any more units. The map is populated with lots of units, only I have about 1500 units, and other AI players have also a substantial amount of units. ...