Search found 644 matches

by Ignatus
Wed Sep 06, 2023 10:21 am
Forum: General discussion
Topic: Freeciv-web and turn based question
Replies: 6
Views: 10338

Re: Freeciv-web and turn based question

I set up freeciv-web and a mulitplayer game. I connected two clients, and experimented. I think there were 2 AI players as well. I closed one browser and that user became "AI" controlled. Like, "autotoggle" server option is set on. It's on "Networking" pad. You can tur...
by Ignatus
Wed May 17, 2023 8:53 pm
Forum: Rulesets and modpacks
Topic: About Settlers, Workers (and Migrants?)... Hardcoded?
Replies: 6
Views: 5929

Re: About Settlers, Workers (and Migrants?)... Hardcoded?

According to what I have once found and wrote here , if you assign "Settlers" flag to a military unit, AI stops considering it for military actions. But it needs testing. Any way, I doubt AI is smart enough to order any terrain action for reasons other than if it is within an owner's city ...
by Ignatus
Mon May 15, 2023 1:30 pm
Forum: Wishlist
Topic: Relations syntax
Replies: 3
Views: 5577

Re: Relations syntax

These kinds of integer relations are going close to what the counters should do in the future. Maybe we need both, but need to think what things belong to which concept. Well, it seems to incorporate both: there could be a rule like "take counters from two objects and compare their difference ...
by Ignatus
Mon May 15, 2023 9:18 am
Forum: Wishlist
Topic: Relations syntax
Replies: 3
Views: 5577

Relations syntax

In the rulesets, requirements mostly test properties of a specific game object (e.g. if unit vetranship is at least 2), or, rarely, relations between game objects of different nature within the context (e.g. if the tile is the center of the city). The exception is Local-ranged "DiplRel" th...
by Ignatus
Sun May 14, 2023 2:11 pm
Forum: Contribution
Topic: Internal actions
Replies: 4
Views: 5858

Re: Internal actions

cazfi wrote: Sat May 13, 2023 6:35 am Whether "Gain Veterancy" specifically could be better implemented via effects; maybe.
Just in a global scope... In CivIV promoting units is an action in HACKING sense, player can select a specific promotion after the unit gets enough exp.
by Ignatus
Fri May 12, 2023 9:28 pm
Forum: Contribution
Topic: Internal actions
Replies: 4
Views: 5858

Internal actions

I see a conception of "internal action" introduced in 3.3. It seems nice but... it breaks doc/HACKING # Generalized action meaning undrstandings: actions should keep having clear semantics Please don't make non actions actions because they are similar to actions or because some of the thin...
by Ignatus
Thu May 04, 2023 9:02 am
Forum: Wishlist
Topic: Cycle through all units of the same type, every where.
Replies: 7
Views: 7569

Re: Cycle through all units of the same type, every where.

Just wondering about ... Would it be possible to have a LUA script that will _hotlink/box/frame_ all units of one type in every spot of the map? That would already help much tracking down 'lost' units when one just 'scrolls' around on the map view. EDIT: Yes, the "World" range will select...
by Ignatus
Thu Apr 20, 2023 7:49 am
Forum: Rulesets and modpacks
Topic: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
Replies: 4
Views: 5781

Re: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)

Including some ships of their own. I'd like them to have some 'custom' ships, not the trite caravel all the times... I would like to introduce for instance 'brigands', spawning from huts (instead of the horsemen)... And maybe to have some of those 'friendly mercenaries' joining your cause look a bi...
by Ignatus
Tue Apr 18, 2023 2:03 pm
Forum: Rulesets and modpacks
Topic: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)
Replies: 4
Views: 5781

Re: Assigning flag "BarbarianOnly" to units prevents ruleset to be loaded (v2.6.8)

Hello, I was trying to introduce a couple of units that would belong only to barbarian nations. I added for each unit the "BarbarianOnly" flag but alas, this seems to cause troubles at ruleset loading time. 2: Loading rulesets. 1: "/home/omero/freeciv268/share/freeciv/orxperimental/u...
by Ignatus
Sat Apr 08, 2023 8:06 pm
Forum: Contribution
Topic: Activities and actions unifying
Replies: 3
Views: 4842

Re: Activities and actions unifying

By the way, there is a difference in how autoexplore and autosettlers tasks are indicated while both are basically similar agents. "Explore" is an activity that (alongside with "Goto") just is not sent to players with limited knowledge of the unit. It's really difficult to figure...