Search found 512 matches
- Sun Sep 08, 2019 3:10 pm
- Forum: General discussion
- Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
- Replies: 23
- Views: 16734
Re: Discuss, please: Delayed GoTo and Real Turn-Based Game
I don't really think this is workable for a game like Freeciv. Let's take a closer look. Problem A , regarding the order things happen in at the TC: This is already a problem. Firstly, when there are effects with "Player"- or "World"-range requirements, the order in which a playe...
- Thu Jun 20, 2019 7:02 pm
- Forum: Rulesets and modpacks
- Topic: [SOLVED] Different starting settings: government and palace
- Replies: 7
- Views: 5896
Re: Q: Different starting settings: government and palace
Re: 1 The (fallback) initial government is declared in nations.ruleset, since starting governments are theoretically defined at the nation level. The supplied rulesets (and the supplied nations) don't make use of that feature though. Re: 2 The savepalace server setting (which I assume you're referri...
- Sun May 26, 2019 9:20 am
- Forum: Longturn
- Topic: Installing client on Mac OS
- Replies: 4
- Views: 11321
Re: Installing client on Mac OS
There's this wiki page about it. It might be a little outdated (regarding the installer packages thing), but installing via Homebrew should work.
- Sun May 19, 2019 1:06 pm
- Forum: Rulesets and modpacks
- Topic: secfile error - help needed
- Replies: 12
- Views: 10913
Re: secfile error - help needed
The city names list ends with a comma. My guess would be that the parser is expecting another city name, but instead, the file ends, so the beginning of the next nation file (the barbarians) causes an error, 'cause it's not a city name.
- Sat May 11, 2019 8:17 am
- Forum: Rulesets and modpacks
- Topic: Ruleset mystery. Solvers welcome.
- Replies: 5
- Views: 5745
Re: Ruleset mystery. Solvers welcome.
You're missing a range there.
- Fri May 10, 2019 7:54 am
- Forum: Tech support
- Topic: Problem loading ruleset - "segmentation fault"
- Replies: 7
- Views: 6579
Re: Problem loading ruleset - "segmentation fault"
Try running the server with verbose logging:
That might give some insight into when the error happens. This looks like a serious problem in the Freeciv server (not the ruleset); segfaults shouldn't ever happen.
Code: Select all
freeciv-server --debug 3
- Fri Apr 26, 2019 7:35 am
- Forum: Rulesets and modpacks
- Topic: NeverProtects
- Replies: 2
- Views: 3677
Re: NeverProtects
Relevant HRM ticket: #809471
- Fri Apr 05, 2019 3:01 pm
- Forum: Tech support
- Topic: Cross-compiling for Windows
- Replies: 2
- Views: 3967
Cross-compiling for Windows
In an effort to make use of WSL, I've been looking into cross-compilation for Windows from Ubuntu. To that end, I'm using the 'mingw-w64' apt package. I've gotten configure to run through with --host=x86_64-w64-mingw32 (and a corresponding --prefix, which doesn't seem to make a difference), but run ...
- Mon Dec 03, 2018 5:59 pm
- Forum: Multiplayer / Online gaming
- Topic: How can I change the server port?
- Replies: 1
- Views: 9823
Re: How can I change the server port?
If you launch the server with the --help option, it'll display all the different options you can use. In this case, you'll want the --port (or -p) option, followed by your desired port.
- Mon Dec 03, 2018 2:48 pm
- Forum: Forum
- Topic: Site clock running fast?
- Replies: 1
- Views: 9337
Re: Site clock running fast?
No, it's the same for me. Though I never noticed it until just now.