Search found 1290 matches

by Corbeau
Sat Dec 24, 2022 8:53 pm
Forum: Polls
Topic: Preferred client
Replies: 5
Views: 7681

Re: Preferred client

Freeciv21 ;)

To be fair, it's still rough around the edges, but those edges are being quickly worked on and I expect all quirks to be ironed out in a month or two.
by Corbeau
Sat Dec 17, 2022 11:24 pm
Forum: Rulesets and modpacks
Topic: "Simulation" ruleset - WORK IN PROGRESS
Replies: 50
Views: 328788

Re: "Simulation" ruleset - WORK IN PROGRESS

After a looong intense period in work-related things, I have finally returned to this. I have more or less finished fixing some bugs and implemented some organic updates, will now work on new features and ideas and suggestions. The ruleset on the GitHub isn't updated yet, but I expect to do it in a ...
by Corbeau
Wed Dec 14, 2022 2:10 pm
Forum: Polls
Topic: Graphics Development
Replies: 17
Views: 13145

Re: Graphics Development

Neither. It should go toward making the map as readable as possible, to get the most information with the least time looking at it. Both 3D and animations most of the time work against this. I want this game to be a complex strategy, not a Disney cartoon.
by Corbeau
Wed Dec 07, 2022 12:17 am
Forum: Longturn
Topic: LTeX26TrueTurn - Longturn HIGHLY experimental game starting in 10-ish days
Replies: 0
Views: 6826

LTeX26TrueTurn - Longturn HIGHLY experimental game starting in 10-ish days

And now something that you haven't seen in this community, and I'm not sure if it's even possible in commercial Civ games! (Do correct me if I'm wrong.) A special kind of experimental game! With a slightly modified client, we want to check out what happens when you set up the game where you only set...
by Corbeau
Sat Dec 03, 2022 10:41 am
Forum: Wishlist
Topic: Mutually Assured Destruction
Replies: 13
Views: 8788

Re: Mutually Assured Destruction

Right. Somehow I missed this. Make nuclear submarines and nuclear missiles unhomed. Wouldn't that make submarines and nuclear units free of maintenance costs? That would encourage excessive building of submarines and nuclear units since they won't use up any city production points and/or gold. Two p...
by Corbeau
Fri Dec 02, 2022 8:40 am
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 18391

Re: Freeciv Web Discord censorship log

Another one I just remembered. As a reply in a discussion about rulesets available for the native client, I added something like: "With native client you can also make your own adjustments to rulesets. Also, you can load and use any ruleset anyone has ever created." This reply was deleted ...
by Corbeau
Thu Dec 01, 2022 10:26 pm
Forum: Freeciv-web
Topic: Freeciv Web Discord censorship log
Replies: 19
Views: 18391

Freeciv Web Discord censorship log

I don't think this will interest many people, but I firmly believe that any kind of information should be out in the open and available for whoever may want to check things out, purely for filing purposes. This is why I am writing this. Not to complain, whine or incite any kind of action, but to doc...
by Corbeau
Mon Nov 28, 2022 11:09 pm
Forum: Freeciv-web
Topic: How do the paths to victory work on MP2 variants?
Replies: 12
Views: 10995

Re: How do the paths to victory work on MP2 variants?

Why not go with MP2-C, then? Should be fun enough :)
by Corbeau
Fri Nov 25, 2022 11:39 pm
Forum: Freeciv-web
Topic: How do the paths to victory work on MP2 variants?
Replies: 12
Views: 10995

Re: How do the paths to victory work on MP2 variants?

So many experts trying to lead me to the light, I am melting from dearness :)