Search found 473 matches

by Lachu
Tue Dec 06, 2022 2:13 pm
Forum: Wishlist
Topic: Archer's tower
Replies: 1
Views: 7409

Archer's tower

In Call To Power 2, there is way to built Archer's tower (or with similar name). It can be build only once in city. I think, in Freeciv, there should be Archer's tower unit (not building like in Call To Power 2). Each Archer's Tower could have 1 archer as cargo. Archer's tower cannot move or attack,...
by Lachu
Wed Nov 30, 2022 7:11 pm
Forum: Wishlist
Topic: New multipliers proposal
Replies: 2
Views: 4869

Re: New multipliers proposal

About brutality of war multiplier, I think the effect of unhappiness could be greater for people living in our country with nationality we were in war. Maybe introduce some counter in future, so we count how many negatives/destruction we made for our opponent and people gets more angry if this meter...
by Lachu
Wed Nov 30, 2022 7:05 pm
Forum: Wishlist
Topic: New multipliers proposal
Replies: 2
Views: 4869

New multipliers proposal

I propose two new multipliers: 1. Brutality of the war Increase combat strength, but generate additional unhappiness and causes more pop loss and building loss, when attacking enemy cities 2. War tactics Decrease attack strength period, so if higher, we got less (standard_damage-x;standard_damage+x)...
by Lachu
Thu Oct 20, 2022 1:16 pm
Forum: Wishlist
Topic: Secreat organizations & handicap
Replies: 1
Views: 3199

Re: Secreat organizations & handicap

This will make game better, especially in asking unknown player to do a mission - mission creator also will be unknown for other players. We may asks to conquer some city or raze it (if somebody implement such option), sabotage city's production, etc.
by Lachu
Thu Oct 20, 2022 1:14 pm
Forum: Wishlist
Topic: Secreat organizations & handicap
Replies: 1
Views: 3199

Secreat organizations & handicap

I think, there is place to add some more diplomacy. Add handicap to game. Handicap is a way you can ask secret organization for help. Each player can ask secret organization for help, such like creating unit. Coins for secret organization help is debut, so you take a loan. And of course, each turn l...
by Lachu
Wed Oct 19, 2022 5:15 pm
Forum: Wishlist
Topic: Actions, counters and effects
Replies: 1
Views: 1718

Re: Actions, counters and effects

I miss: [action_take_hp_enemy_next] type ="inc" effect_type_value = "Step_one_effect" ; effects, which be use to calculate of value to modify (add/subs) victim's HP counter actor_reqs = { "type", "name", "range" "action", "take_hp"...
by Lachu
Wed Oct 19, 2022 5:12 pm
Forum: Wishlist
Topic: Actions, counters and effects
Replies: 1
Views: 1718

Actions, counters and effects

It could be fun to provide automated actions and some counters, like loyalty or happiness. When loyalty is very small, citizens will riot and create own nationality. We only need to create riot action for city. Player could define in target reqs domestic or foreign requirement. So, Imagine player se...
by Lachu
Tue Aug 16, 2022 11:44 am
Forum: Wishlist
Topic: [Politican] Ruleset-based missions
Replies: 5
Views: 6112

Culture/Triats: further

[triad_economic] name = "economic triad" req = { "name", "value", "range" "Counter", "Economic missions score" for economic triad , "Player" } [missions_generator_economic_1] counter_inc = "Economic missions score" for e...
by Lachu
Tue Aug 16, 2022 11:35 am
Forum: Wishlist
Topic: [Politican] Ruleset-based missions
Replies: 5
Views: 6112

Culture/Triats

I look at Humankind and decided to change this idea. Player will have some ruleset-based missions. Of course, you had to create mechanism to define this missions. Player will earn/lost triad or change culture depending on character (more militaristic or economic, etc.). These could be integrated wit...
by Lachu
Sat Jul 16, 2022 6:51 pm
Forum: Wishlist
Topic: Meta sections for rulesets
Replies: 5
Views: 34159

Re: Meta sections for rulesets

Maybe just add wrapper/GUI for some preprocessor, like C preprocessor? User just click create new ruleset template, preprocessor creator shown window with tabs of some files, like tech.ruleset, game.ruleset, style.rulese, etc. User simple write normal ruleset, but could use preprocessor directives. ...