Search found 430 matches

by Lachu
Fri Mar 27, 2020 9:14 am
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 13551

Re: Civ5 Ruleset and New Community Graphics+Sounds

So I need also to implement other counter types (World, Units, Cities) and add a way to multiply effect value by counter value. Progress allows to multiply effect value by counter value. Mod vendor could use string vector in effect section. Each element of string vector represent counter/multipliers...
by Lachu
Thu Mar 26, 2020 5:27 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 13551

Re: Civ5 Ruleset and New Community Graphics+Sounds

http://www.hostedredmine.com/issues/859061 It seems to works, but I need suggestions about code formatting/quality. I known, that in one place I should free memory after use, but I will repair this tomorrow. Today I wait for suggestions. Aha. I discovered, that my work related to progress covers onl...
by Lachu
Sun Mar 22, 2020 5:28 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 13551

Re: Civ5 Ruleset and New Community Graphics+Sounds

Policies, golden ages and great people could be implemented as a ruleset of progress. I currently doesn't have much time to advance progress game, bu I would be happy to get some help or integrate changes to Freeciv. How does your counters implementation compare to Feature #859061 ? The long term g...
by Lachu
Fri Mar 13, 2020 1:55 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 13551

Re: Civ5 Ruleset and New Community Graphics+Sounds

Lachu, I can't see the code but it might be possible to make this a server setting. Do you have a github to look at, and some help to know which files? I publish information about this game on this forum, so search for Postęp or Progress (I known searching for postęp might be difficult, but Progres...
by Lachu
Mon Mar 09, 2020 7:26 pm
Forum: Wishlist
Topic: Differentiated veteran systems
Replies: 2
Views: 2572

Re: Differentiated veteran systems

I propose to also use effects and multipliers, so mod authors could define more generic veteran system in future, like more happy effect per more skilled warrior.
by Lachu
Fri Mar 06, 2020 4:40 pm
Forum: Wishlist
Topic: home city for homeless when killunhomed>0
Replies: 7
Views: 4430

Re: home city for homeless when killunhomed>0

I propose add new action, which consumes and requires 100% MP, but disable killunhomed effect for actor, but also disables HP regen. But.. I don't know, what name should be use for make it reality (made possible not degrade reality of gameplay, when introduce this action). Maybe add this action also...
by Lachu
Sun Mar 01, 2020 12:34 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 13551

Re: Civ5 Ruleset and New Community Graphics+Sounds

a ruleset of progress. I don't quite understand what this means other than we would implement a new ruleset file into freeciv called [name].progressspec As someone else respond - I fork freeciv far far ago. Currently work is stopped, but maybe in future I resume it. It's based on old Freeciv code. ...
by Lachu
Fri Feb 28, 2020 7:40 pm
Forum: Rulesets and modpacks
Topic: Civ5 Ruleset and New Community Graphics+Sounds
Replies: 21
Views: 13551

Re: Civ5 Ruleset and New Community Graphics+Sounds

Policies, golden ages and great people could be implemented as a ruleset of progress. I currently doesn't have much time to advance progress game, bu I would be happy to get some help or integrate changes to Freeciv.
by Lachu
Sun Feb 16, 2020 7:54 pm
Forum: Rulesets and modpacks
Topic: Civ2civ3 rebalancing re attack from non-native-tiles
Replies: 2
Views: 2168

Re: Civ2civ3 rebalancing re attack from non-native-tiles

About use weapon, whereas we don't have tech: make canon like turret in some ruleset and cargo of ship. Additionally made possible to trade units. Another possibility could be: 1. Allow to require some resources to produce units 2. Add store to city - when city produces (for example) canon, it need ...