Search found 512 matches
- Sun Mar 17, 2013 6:59 pm
- Forum: Wishlist
- Topic: Bring early trireme attacks back from death
- Replies: 14
- Views: 17686
Re: Bring early trireme attacks back from death
http://cdn.memegenerator.net/instances/400x/33568413.jpg However, I think they should only have to stay on coast type ocean(the standard one), not directly next to land. I think with some lua scripting I could actually make that happen. EDIT: There's also the unit flag "Trireme" making it...
- Wed Mar 13, 2013 6:19 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 70371
Re: Tileset for Alien World ruleset
Alright, progress pic:
You'll easily see what I've already done. I'll work on what's missing for this one and then start on the amplio-based one.
You'll easily see what I've already done. I'll work on what's missing for this one and then start on the amplio-based one.
- Sun Mar 10, 2013 4:51 pm
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 70371
Re: Tileset for Alien World ruleset
What if someone else now wants to do the units in Amplio(2) size? Well, I'm just starting creating tilesets, and the Amplio tileset is somewhat more complex than trident. I will probably create the graphics fitting for alien-amplio too, when I get everything ready for alien-trident. I'm currently t...
- Sun Mar 10, 2013 11:09 am
- Forum: Art and tilesets
- Topic: Tileset for Alien World ruleset
- Replies: 20
- Views: 70371
Re: Tileset for Alien World ruleset
So, I just started working on an Alien World Tileset(only tiles(t, ts and tx), I can't draw units, flags and stuff) based on the old trident tileset, and I was wondering, should Ocean terrain and Resources(Grassland) look different from the original? And what should the new river look like?
- Tue Mar 05, 2013 5:27 pm
- Forum: Single player
- Topic: How to make food supplies routes?
- Replies: 10
- Views: 15671
Re: How to make food supplies routes?
However, that works only up to size 8. You can't grow a city bigger than size 8 like that.
- Sun Mar 03, 2013 3:39 pm
- Forum: Wishlist
- Topic: Some options I'd like to see re-implemented
- Replies: 3
- Views: 6257
Re: Some options I'd like to see re-implemented
To make it more clear: I'm not talking about the server option(beause that kind of causes all units to do that all the time), but about the command for the unit itself.
- Sun Mar 03, 2013 10:59 am
- Forum: Wishlist
- Topic: Some options I'd like to see re-implemented
- Replies: 3
- Views: 6257
Some options I'd like to see re-implemented
In earlier versions of Freeciv, there were two very useful options that seem to have been removed. The "Return to homecity" option, which obviously sent the unit back to its homecity The "Attack automatically" option, which caused a unit to move out and attack whenever it sees an...
- Sun Mar 03, 2013 10:56 am
- Forum: Single player
- Topic: How to make food supplies routes?
- Replies: 10
- Views: 15671
Re: How to make food supplies routes?
I don't think it's possible to create a Food supply route. You can only help with the building of wonders, establish a trade route or, if you've already done that, join the marketplace. Establishing a trade route or joining the marketplace gives gold and science.
- Fri Mar 01, 2013 5:18 pm
- Forum: Gameplay
- Topic: A bit of my strategy in Single Player
- Replies: 10
- Views: 23153
Re: A bit of my strategy in Single Player
Ok, I usually play single player, or only with my brother against a horde of AIs.
- Wed Feb 27, 2013 4:53 pm
- Forum: Gameplay
- Topic: A bit of my strategy in Single Player
- Replies: 10
- Views: 23153
Re: A bit of my strategy
Well, but the Pyramids are very good, and, if you play by default rules, you're not that good when barbarians/pirates show up, so you need City Walls. Of course, others think differently, and this is only my opinion. I posted it here since I wanted others to see it and build their own strategies bas...