Hello,
Playing a hotseat game is just like playing a network game, but the two computers are the same (a computer is connected to itself via network). So you start the server once and the client twice, then select "Connect to network game" in both clients.
Louis
Search found 270 matches
- Tue Mar 08, 2016 6:04 pm
- Forum: General discussion
- Topic: Hotseat?
- Replies: 16
- Views: 24008
- Mon Feb 22, 2016 12:00 pm
- Forum: Contribution
- Topic: Scenario: Germany 1871
- Replies: 4
- Views: 5988
Re: Scenario: Germany 1871
Hello again, I played two games with v1.3 as the Hanseatic League against cheating AIs. First time I was wiped out by the Austrians, which had over 1000 points by the time others had 350; this time I hope I can survive, but they have 1400 pts while the second (me) has only 500. So maybe you need yet...
- Sun Feb 14, 2016 1:12 pm
- Forum: Contribution
- Topic: Scenario: Germany 1871
- Replies: 4
- Views: 5988
Re: Scenario: Germany 1871
Hello,
Having played Bayern for a while, I must say I like your scenario. The rivers make things much more interesting than most built-in maps (like Europe), because one can use boats to attack in-land enemy cities.
Louis
Having played Bayern for a while, I must say I like your scenario. The rivers make things much more interesting than most built-in maps (like Europe), because one can use boats to attack in-land enemy cities.
Louis
- Sun Jan 31, 2016 6:31 pm
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.6)
- Replies: 40
- Views: 56113
Re: Art required for freeciv proper (2.6)
Done : https://gna.org/bugs/index.php?24373cazfi wrote:It's not too late to file a bug report: http://gna.org/bugs/?func=additem&group=freecivlouis94 wrote:Maybe it's a bit late, but shouldn't the circled number be drawn after (ie over) the goto line itself ?
- Sun Jan 31, 2016 9:50 am
- Forum: Art and tilesets
- Topic: Art required for freeciv proper (2.6)
- Replies: 40
- Views: 56113
Re: Art required for freeciv proper (2.6)
Maybe it's a bit late, but shouldn't the circled number be drawn after (ie over) the goto line itself ?
- Tue Dec 22, 2015 10:35 pm
- Forum: General discussion
- Topic: Interesting math exercise
- Replies: 4
- Views: 5919
Re: Interesting math exercise
Yup, and world population is zero in 4,000 BC. And I couldn't ever get 350 M inhabitants in the Europe scenario. And travelling to Alpha Centauri is centuries ahead from now.
- Sun Dec 13, 2015 10:53 pm
- Forum: Single player
- Topic: irrigating cities, plus
- Replies: 7
- Views: 10660
Re: irrigating cities, plus
Where can I read the rules? The help is too vague. Specificallay, I'mlooking for what I need to grow past the level 12 population. The game tells me that I need an improvement, without saying which one I need. Coloseum? You need a Sewer System. As for the rules, I find the help (the one in the menu...
- Sat Dec 12, 2015 12:33 am
- Forum: Single player
- Topic: irrigating cities, plus
- Replies: 7
- Views: 10660
Re: irrigating cities, plus
Hello, Irrigation: Except the city itself, each irrigated tile gives you +1 food bonus (the green number on the city map). Each road will give you +1 trade (yellow), and mines give you +1 production (white). Irrigation and mines can't be built on all terrains, and can't be combined. "Max Food&q...
- Sat Aug 08, 2015 9:47 pm
- Forum: Single player
- Topic: Ocean tiles / harbour / republic, cheese.
- Replies: 5
- Views: 8306
Re: Ocean tiles / harbour / republic, cheese.
I haven't tried to take a mid/late game city defended by a stack of alpine troops in this manner yet. Perhaps 6-8 howitzers might be able to do it, depending on the terrain. But howitzers come late in the tech tree, and until then, battleships will be the way to go. So I'd probably need to sacrific...
- Fri Aug 07, 2015 12:01 am
- Forum: Single player
- Topic: Ocean tiles / harbour / republic, cheese.
- Replies: 5
- Views: 8306
Re: Ocean tiles / harbour / republic, cheese.
I tried to throw battleships, rockets and bomber planes at his cities (even elite units), but he was restocking them with alpine troops quicker than I could kill them. From my experience, it is almost always possible kill the AIs by : Choosing a city in the periphery (not the capital), preferably n...