Search found 56 matches

by madmax
Sun Jul 02, 2017 10:25 am
Forum: Longturn
Topic: Can someone run down some math for me? (RESOLVED)
Replies: 2
Views: 3397

Re: Can someone run down some math for me?

Each of them the first time they attacked, that is, your enemy didn't lose any unit? Ok, I don't really know the maths, but maybe this is enough to not find it so strange: - Hills give a 2x defense bonus. - City walls give a 3x defense bonus. - Veterans get another 1.5x. Settlers: 1 defense -> 6, 20...
by madmax
Tue Jun 20, 2017 7:03 pm
Forum: Freeciv-web
Topic: Double digit Shield production not displayed
Replies: 3
Views: 4389

Re: Double digit Shield production not displayed

Yes, that's it. In the city drawing you see what the tiles give. You can see bonuses that affect tiles: specials, mines, irrigation, etc. That city has prod 14 from tiles. The city has factory + manufacturing plant + solar plant, that gives (to the city, not to each tile) a bonus of 150% in producti...
by madmax
Tue Jun 20, 2017 8:06 am
Forum: Freeciv-web
Topic: Double digit Shield production not displayed
Replies: 3
Views: 4389

Re: Double digit Shield production not displayed

Where does that happen? I see no problem in the city dialog or the cities list. I also see fields with three digits (in luxury/science, I don't get that much in production).

Screenshot is from Windows + Chrome 58.0.3029. I also see them at home with Fedora + Firefox. Both from a desktop.
by madmax
Sun Jun 18, 2017 8:12 pm
Forum: Longturn
Topic: LongTurn game 4 for Freeciv-web has been started now!
Replies: 12
Views: 10520

Re: LongTurn game 4 for Freeciv-web has been started now!

AndreasR wrote:any reasons why 500 players should not work in Freeciv-web?
There's a hardcoded

Code: Select all

ptile['owner'] != 255
in 2dcanvas/tilespec.js. I don't know if it would be a problem, though.
by madmax
Tue Jun 13, 2017 8:35 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80778

Re: Wish/priority/fix list

When you have Gunpowder and consider going to war against someone, it makes quite a difference if they too have Gunpowder (Musketeers) or not, though in neither case it's something they have and you don't. OK. So a table with the union set of your advances and their advances, and an indication of w...
by madmax
Tue Jun 13, 2017 8:18 am
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80778

Re: Wish/priority/fix list

Corbeau wrote:I think that Freeciv client sends chat to allies if you put a dot as the first character in the chat line.
AFAICS, that (and ':' to direct the message to a player) is in the server, not the client. So it should work in all clients. I can't test it now in freeciv-web, though.
by madmax
Tue Jun 13, 2017 8:12 am
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80778

Re: Wish/priority/fix list

When you have Gunpowder and consider going to war against someone, it makes quite a difference if they too have Gunpowder (Musketeers) or not, though in neither case it's something they have and you don't. OK. So a table with the union set of your advances and their advances, and an indication of w...
by madmax
Mon Jun 12, 2017 12:42 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80778

Re: Wish/priority/fix list

Corbeau wrote:probably I have everything they have.
Then instead of the list of techs you should get a sentence saying so: "No technology we don't have".
Corbeau wrote:But can I see what techs I have and they don't?
That's not shown right now, but it's doable.
by madmax
Mon Jun 12, 2017 12:12 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80778

Re: Wish/priority/fix list

Corbeau wrote:I added "embassy gives full tech info" because right now it doesn't.
Right now it gives (or should) the current research and the technologies the other player has and you don't. Do you mean the full list should be shown, whether you also have it or not? Or that it doesn't work at all?