Search found 3359 matches

by cazfi
Mon Jun 23, 2025 7:15 pm
Forum: Single player
Topic: Why won't the AI make nukes or aircraft?
Replies: 9
Views: 11856

Re: Why won't the AI make nukes or aircraft?

That handicap is set on "restricted", "novice", and "easy" difficulty level AIs.
E.g.:

Code: Select all

/help easy
...
  Doesn't build air units.
...
Higher difficulty levels do not have that handicap.
by cazfi
Mon Jun 23, 2025 2:49 pm
Forum: Art and tilesets
Topic: Freeciv-3.3 updates to tileset format
Replies: 6
Views: 19923

Re: Freeciv-3.3 updates to tileset format

Sprites of "Cardinals" extra style can be animated. RM #1454
by cazfi
Sun Jun 22, 2025 4:02 pm
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 7300

Re: New Trade Ruleset for more comprehensive trading system

Trying to adjust the ruleset format as you encounter issues is one way to proceed.

Still, this document how to do ruleset update all the way from stable freeciv-3.0 format to stable freeciv-3.1 format likely comes handy: https://www.freeciv.org/wiki/How_to_upd ... 3.0_to_3.1
by cazfi
Sun Jun 22, 2025 3:27 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 9
Views: 16783

Re: Changes in what a 3.4 ruleset can do

New requirement type FutureTechs RM #1425
by cazfi
Sun Jun 22, 2025 8:30 am
Forum: Rulesets and modpacks
Topic: New Trade Ruleset for more comprehensive trading system
Replies: 8
Views: 7300

Re: New Trade Ruleset for more comprehensive trading system

It's some development, not stable, format anyway:

Code: Select all

options="+Freeciv-ruleset-Devel-2017.Jan.02"
So would not work with any stable freeciv version.
by cazfi
Sat Jun 21, 2025 4:41 pm
Forum: Contribution
Topic: Msys2 As Development Environment
Replies: 0
Views: 3798

Msys2 As Development Environment

I updated wiki document Msys2_As_Development_Environment to meson based build era, so now it works for building freeciv-3.2 and later.
by cazfi
Sat Jun 21, 2025 10:08 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
Replies: 24
Views: 73650

Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)

New freeciv-3.3 Windows (msys2) build with meson, from sources of 20-Jun-25 (3.2.93.2-alpha1+250620), commit 'b43a570f5f', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: gitlog-b0726cb550..b...
by cazfi
Fri Jun 20, 2025 5:39 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.3 ruleset can do
Replies: 51
Views: 202333

Re: Changes in what a 3.3 ruleset can do

Lua methods Player:has_embassy() and Player:team_has_embassy() added. RM #1237
by cazfi
Tue Jun 17, 2025 8:06 am
Forum: Test Builds
Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
Replies: 35
Views: 104340

Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)

New freeciv-3.2 Windows (msys2) build with meson, from sources of 15-Jun-25 (3.2.0-beta2+-250615), commit '8172537b2a', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since 3.2.0-beta2: gitlog-3.2.0-beta2..8172537b2a.log ...
by cazfi
Wed Jun 11, 2025 3:53 am
Forum: Rulesets and modpacks
Topic: Changes in what a 3.4 ruleset can do
Replies: 9
Views: 16783

Re: Changes in what a 3.4 ruleset can do

Shield2Gold_Pct (former Shield2Gold_Factor) requirements resolution now considers properties of the individual unit RM #1349