Thank you for the updates!
What kind of help do you need?
Search found 1291 matches
- Fri Jun 23, 2017 10:15 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80994
- Fri Jun 23, 2017 10:00 pm
- Forum: Longturn
- Topic: LongTurn Game 2 for Freeciv-web
- Replies: 40
- Views: 30998
Re: LongTurn Game 2 for Freeciv-web
Oh! So I jumped in exactly the moment between server restart and loading the last save
- Fri Jun 23, 2017 9:08 pm
- Forum: Longturn
- Topic: LongTurn Game 2 for Freeciv-web
- Replies: 40
- Views: 30998
Re: LongTurn Game 2 for Freeciv-web
Game crash detected
- Fri Jun 23, 2017 10:19 am
- Forum: Longturn
- Topic: Discussion about the format of the longturn game
- Replies: 43
- Views: 32944
Re: Discussion about the format of the longturn game
Just found this thread, will reply more when I get the time. But for now, I would like to propose a new rule that the next LTW game: don't need to establish embassy in order to exchange maps, techs, money whatever, you only need to have units in contact. It is a starting server setting (at least it ...
- Fri Jun 23, 2017 10:01 am
- Forum: Freeciv-web
- Topic: LongTurn support in Freeciv-web
- Replies: 162
- Views: 108919
Re: LongTurn support in Freeciv-web
Also, is it possible to build a fort and if yes, does it change ownership of a tile?
- Wed Jun 21, 2017 6:10 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80994
Re: Wish/priority/fix list
Actually, I'd put a priority to creating the same options/features/interface/possibilities that the Civ Client has before implementing anything new. The client is almost perfect ( can think of a detail or two that it's missing, but nothing serious), and Web is seriously behind. So, smooth out the ro...
- Wed Jun 21, 2017 5:15 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80994
Re: Wish/priority/fix list
And maybe I should explain why I'm in favour of the city auto-assigning workers when it grows. because when it does that, it makes an optimum for all values. Sometimes I may force a city to do on-optimal values because I want to rush something: production or growth. But rushing usually doesn't last ...
- Wed Jun 21, 2017 5:05 pm
- Forum: Freeciv-web
- Topic: Wish/priority/fix list
- Replies: 114
- Views: 80994
Re: Wish/priority/fix list
It wasn't an error, I put a -5 because I'm opposed to that particular idea. Also, I was absolutely certain that I edited the explanation to contain negatives (the scale should be from -10 to +10 so that you can be *against* someone's idea, but now I realised it's not there. That is an error and now ...
- Wed Jun 21, 2017 1:19 pm
- Forum: Freeciv-web
- Topic: Why do AI civilizations repeatedly stop and start building wonders?
- Replies: 5
- Views: 5499
Re: Why do AI civilizations repeatedly stop and start building wonders?
Are you sure it is a "bug" (as in, "coding error")? Maybe it can be explained by an imperfect decision-making by the AIs where they switch priorities too easy. I remember the "issue" from the early days of FreeCiv, maybe even some of the original Civs, so if ti was a bu...
- Wed Jun 21, 2017 12:29 pm
- Forum: Freeciv-web
- Topic: LongTurn support in Freeciv-web
- Replies: 162
- Views: 108919
Re: LongTurn support in Freeciv-web
Where can I see which players established embassy with me?