Search found 644 matches
- Sun Mar 20, 2022 5:58 pm
- Forum: Gameplay
- Topic: How do you disable pollution?
- Replies: 8
- Views: 18744
Re: How do you disable pollution?
GTK 3.22 This is actually a server (ruleset) issue, not a client. But I remember there is a client option to disable the display of "nuisances". It can be saught for in client options list, accessible from the main menu. But on the server the pollution will be still present and change the...
- Tue Feb 08, 2022 5:59 am
- Forum: General discussion
- Topic: shared vision in 3.0.0
- Replies: 4
- Views: 1814
Re: shared vision in 3.0.0
Likely, mostly just a weirdness. Both want to share vision with you but not with each other. Recalculation of to whom they want share vision goes only between turns, so you can agree on both proposals. And then they both retract the vision, as even after one of them does it you still provide yours t...
- Mon Jan 31, 2022 9:35 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 8137
Re: things i'd like to be implemented
is pretty difficult to code Sid managed to do it in 640k. But to be fair he had only one ruleset to consider. are you ready to do it? If I can write agents and advisors in Lua. The point being that one can customise the code for different rulesets. (The very reason for scripting.) We could start by...
- Mon Jan 31, 2022 6:55 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 8137
Re: things i'd like to be implemented
As for borders I see this as a second attempt to 'get around' an AI problem: this being the relentless desire to build more cities. This problem is bigger, MUCH bigger, than the border issue so fixing this AI problem would provide several additional benefits. Well, if AI plays better with building ...
- Fri Jan 28, 2022 9:46 pm
- Forum: General discussion
- Topic: Upcoming 3.0.0-beta3
- Replies: 7
- Views: 3852
Re: Upcoming 3.0.0-beta3
https://www.hostedredmine.com/issues/784748 My plans are here, they are like 55% ready in code.cazfi wrote:btw. Do we have a ticket about this?
- Wed Jan 26, 2022 2:06 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 8137
Re: things i'd like to be implemented
tiles being given away to nearby cities - a right royal nuisance if the city is not yours' Another reason why I'm starting to think maybe we should completely drop the support for playing without borders. I don't think it should be done. Even in modes with borders there are unclaimed tiles cities c...
- Mon Jan 24, 2022 6:37 pm
- Forum: Rulesets and modpacks
- Topic: Your opinion about the Civ2Civ3 ruleset
- Replies: 1
- Views: 2056
Re: Your opinion about the Civ2Civ3 ruleset
Well, the rules look a bit messy after Classic, but with some practice you can get used to them soon. Commercial CivIII has much more advanced rules (that are partially mimicked in this ruleset) but it's not much harder than CivI/II. Actually, more ballanced governments advantages/disadvantages prov...
- Mon Jan 24, 2022 9:06 am
- Forum: Wishlist
- Topic: airlift between team nations
- Replies: 7
- Views: 2658
Re: airlift between team nations
Tested and found that you do need both action enablers. So "DiplRel" req value of "Alliance" isn't true for teams. Is it worth filing an enhancement request ticket? Ah, sorry, I made a mistake. "Team" is a subset of "Alliance" as a range of requirements (of a...
- Fri Jan 21, 2022 3:04 pm
- Forum: Wishlist
- Topic: airlift between team nations
- Replies: 7
- Views: 2658
Re: airlift between team nations
Likely so.
- Tue Jan 18, 2022 5:01 pm
- Forum: Wishlist
- Topic: airlift between team nations
- Replies: 7
- Views: 2658
Re: airlift between team nations
Tangent - "DiplRel" req has separate values for "Alliance" and "Team", which means you have to have annoying almost duplicated action enablers. If teams are always considered allied, should be no need for the separate value "Team". But in a game where there a...