Search found 644 matches

by Ignatus
Sun Mar 20, 2022 5:58 pm
Forum: Gameplay
Topic: How do you disable pollution?
Replies: 8
Views: 18744

Re: How do you disable pollution?

GTK 3.22 This is actually a server (ruleset) issue, not a client. But I remember there is a client option to disable the display of "nuisances". It can be saught for in client options list, accessible from the main menu. But on the server the pollution will be still present and change the...
by Ignatus
Tue Feb 08, 2022 5:59 am
Forum: General discussion
Topic: shared vision in 3.0.0
Replies: 4
Views: 1814

Re: shared vision in 3.0.0

Likely, mostly just a weirdness. Both want to share vision with you but not with each other. Recalculation of to whom they want share vision goes only between turns, so you can agree on both proposals. And then they both retract the vision, as even after one of them does it you still provide yours t...
by Ignatus
Mon Jan 31, 2022 9:35 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 8137

Re: things i'd like to be implemented

is pretty difficult to code Sid managed to do it in 640k. But to be fair he had only one ruleset to consider. are you ready to do it? If I can write agents and advisors in Lua. The point being that one can customise the code for different rulesets. (The very reason for scripting.) We could start by...
by Ignatus
Mon Jan 31, 2022 6:55 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 8137

Re: things i'd like to be implemented

As for borders I see this as a second attempt to 'get around' an AI problem: this being the relentless desire to build more cities. This problem is bigger, MUCH bigger, than the border issue so fixing this AI problem would provide several additional benefits. Well, if AI plays better with building ...
by Ignatus
Fri Jan 28, 2022 9:46 pm
Forum: General discussion
Topic: Upcoming 3.0.0-beta3
Replies: 7
Views: 3852

Re: Upcoming 3.0.0-beta3

cazfi wrote:btw. Do we have a ticket about this?
https://www.hostedredmine.com/issues/784748 My plans are here, they are like 55% ready in code.
by Ignatus
Wed Jan 26, 2022 2:06 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 8137

Re: things i'd like to be implemented

tiles being given away to nearby cities - a right royal nuisance if the city is not yours' Another reason why I'm starting to think maybe we should completely drop the support for playing without borders. I don't think it should be done. Even in modes with borders there are unclaimed tiles cities c...
by Ignatus
Mon Jan 24, 2022 6:37 pm
Forum: Rulesets and modpacks
Topic: Your opinion about the Civ2Civ3 ruleset
Replies: 1
Views: 2056

Re: Your opinion about the Civ2Civ3 ruleset

Well, the rules look a bit messy after Classic, but with some practice you can get used to them soon. Commercial CivIII has much more advanced rules (that are partially mimicked in this ruleset) but it's not much harder than CivI/II. Actually, more ballanced governments advantages/disadvantages prov...
by Ignatus
Mon Jan 24, 2022 9:06 am
Forum: Wishlist
Topic: airlift between team nations
Replies: 7
Views: 2658

Re: airlift between team nations

Tested and found that you do need both action enablers. So "DiplRel" req value of "Alliance" isn't true for teams. Is it worth filing an enhancement request ticket? Ah, sorry, I made a mistake. "Team" is a subset of "Alliance" as a range of requirements (of a...
by Ignatus
Fri Jan 21, 2022 3:04 pm
Forum: Wishlist
Topic: airlift between team nations
Replies: 7
Views: 2658

Re: airlift between team nations

Likely so.
by Ignatus
Tue Jan 18, 2022 5:01 pm
Forum: Wishlist
Topic: airlift between team nations
Replies: 7
Views: 2658

Re: airlift between team nations

Tangent - "DiplRel" req has separate values for "Alliance" and "Team", which means you have to have annoying almost duplicated action enablers. If teams are always considered allied, should be no need for the separate value "Team". But in a game where there a...