Is this hard-coded or a ruleset thing?cazfi wrote:Fortress must be within 3 tiles of a friendly city for the no-unhappiness effect to work.
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- Sun Nov 12, 2017 7:17 pm
- Forum: Wishlist
- Topic: Multiplayer wish list
- Replies: 11
- Views: 6207
Re: Multiplayer wish list
- Sun Nov 12, 2017 4:35 pm
- Forum: Longturn
- Topic: What kind of changes does LT40 have
- Replies: 21
- Views: 16242
Re: What kind of changes does LT40 have
Yeah, having no anarchy at all might work but it would also remove the one tc penalty you get when switching. ...and the problem with this is...? Maybe the Eiffel Tower could be added with a reasonable price but for a short period of time only. Something like Railroad - Combustion. It might be more...
- Sun Nov 12, 2017 3:57 pm
- Forum: Longturn
- Topic: What kind of changes does LT40 have
- Replies: 21
- Views: 16242
Re: What kind of changes does LT40 have
It's probably for the best. As for revolution and governments, the most straightforward solution would be to have revolutions with *no* period of anarchy, meaning, instant, as if everybody had the Eiffel Tower. Then it's the same for everybody, regardless of whether they do it at TC or in the middle...
- Sun Nov 12, 2017 3:56 pm
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12199
Re: Problem starting with a ruleset
Here it is. For the record, just after Founders there is the Settlers definition. When I load the ruleset with this, I get three Settlers at the start of the game (setting ic "cccwwwxxxx", Workers and Explorers are there). When I simply delete "NoBuild" (and the comma before it) ...
- Sun Nov 12, 2017 3:26 pm
- Forum: Longturn
- Topic: Admin(s) behaviour and the Freeciv community in general
- Replies: 25
- Views: 19146
Re: Admin(s) behaviour and the Freeciv community in general
Just some more news if anyone is interested. it seems other people are starting to be kicked out from the Freeciv Web Discord channel. Also, maybe this belongs in the gossip section, but it concerns the official institution such as an admin. Apparently, as some people still playing Web Longturn tell...
- Sun Nov 12, 2017 3:05 pm
- Forum: Wishlist
- Topic: Multiplayer wish list
- Replies: 11
- Views: 6207
Re: Multiplayer wish list
A few ideas and suggestions. Basically, I get my ideas from a game called "RL" ;) - workers/enginers from completing tasks no matter how many units are used. I understand where this is coming from, however, I feel you're looking this from the wrong direction. Simply implement two things: 1...
- Sun Nov 12, 2017 2:27 pm
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12199
Re: Problem starting with a ruleset
Hm, good idea, I'm looking at it, but can't say I'm any smarter from it. So, Founders: "Settlers", "NonMil", "AddToCity", "Cities", "IgTer", "NoBuild" Leader: "IgZOC", "NonMil", "NoBuild", "NoHome", &...
- Sun Nov 12, 2017 1:59 am
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12199
Re: Problem starting with a ruleset
...except the "NoBuild" part. When I give the starting unit this flag, it doesn't even appear. So, am I misunderstanding how this flag works? I want the original batch of Founders to be available at the start of the game, but after that I don't want them to be built in cities.
- Sun Nov 12, 2017 1:33 am
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12199
Re: Problem starting with a ruleset
Oh, hell... There is no "Small Land" in terrain.ruleset at all... It seems I patched units.ruleset and terrain.ruleset from two different rulesets... which is weird because I was pretty sure I took stuff from only one source, but there you go.
Thanks. This should settle the matter.
Thanks. This should settle the matter.
- Sun Nov 12, 2017 1:16 am
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12199
Re: Problem starting with a ruleset
I pinpointed the problem. Game starts with some Settlers, Workers and Explorers. When those units are given the flag "Small Land", they are not created at the beginning. When they are given flag "Land", everything is fine and the game starts normally and with them. It seems there...