Search found 270 matches

by louis94
Thu Nov 20, 2014 12:40 am
Forum: Contribution
Topic: Contributing a Soundtrack
Replies: 50
Views: 50948

Re: Contributing a Soundtrack

A separate modpack which doesn't come installed by default doesn't sound very exciting... I think I get it... no prob... I'll keep posting songs now and then though to see if the mood changes. Freeciv needs a soundtrack ! I'm pretty sure your work will be used. Currently, it's not available in free...
by louis94
Wed Nov 05, 2014 12:42 pm
Forum: Single player
Topic: an easy question
Replies: 4
Views: 6423

Re: an easy question

Hello, For shared experience, see http://forum.freeciv.org/f/viewtopic.php?f=18&t=28 . Barbarians have no friends. They randomly appear somewhere and try to take nearby cities. Then they produce war units and try to take more cities. They are a lot weaker than regulars AIs because they won't eve...
by louis94
Mon Nov 03, 2014 4:24 pm
Forum: Single player
Topic: Tile info and unit update
Replies: 2
Views: 5307

Re: Tile info and unit update

Hello,
For updating a Unit there is no building needed. After you have researched the Tech for a more modern Unit, you can select the Unit and use Shift+U to upgrade it to its more modern version.
The unit also needs to be inside a city to be upgraded.

Louis
by louis94
Mon Oct 20, 2014 5:33 pm
Forum: Freeciv-web
Topic: freeciv-web bugs
Replies: 91
Views: 98708

Re: freeciv-web bugs

This problem has already been reported to the Mozilla project, and the crash has been fixed in the upcoming version of Firefox: https://bugzilla.mozilla.org/show_bug.cgi?id=1081926
Great ! Happy to see this had nothing to do with my setup.

Louis
by louis94
Mon Oct 20, 2014 10:19 am
Forum: Freeciv-web
Topic: freeciv-web bugs
Replies: 91
Views: 98708

Re: freeciv-web bugs

Hello,

The current version of freeciv-web completely freezes my X server when used with Firefox. This problem didn't show up with Chromium...

Also, I could reproduce on my desktop the bug IZY5O reported, with a browser that uses an old version of Webkit (Rekonq).

Louis
by louis94
Tue Sep 16, 2014 3:26 pm
Forum: General discussion
Topic: Assigning action for next turn
Replies: 9
Views: 7036

Re: Assigning action for next turn

I tried that and by mistake included the units in an adjacent tile! There is no need to draw a big area : I think all units of tiles that intersect with the rectangle are selected. I discovered this feature it by accident : wanting to move the map, I right-clicked while my mouse was still moving. A...
by louis94
Mon Sep 15, 2014 7:38 pm
Forum: General discussion
Topic: Assigning action for next turn
Replies: 9
Views: 7036

Re: Assigning action for next turn

Hello,

When you want to select all units on a tile, you can use the right mouse selection feature : just do as if you were selecting text, but with the right mouse button.

Louis
by louis94
Thu Aug 07, 2014 10:04 am
Forum: Wishlist
Topic: Trade routes in city dialog screen
Replies: 5
Views: 7152

Re: Trade routes in city dialog screen

You can also use Ctrl+D to show/hide trade routes on the map.
by louis94
Fri Jun 13, 2014 6:15 pm
Forum: Rulesets and modpacks
Topic: Default Tech-Tree critical logic fails
Replies: 6
Views: 7162

Re: Default Tech-Tree critical logic fails

Hmm, so the control bars are used as the main meltdown prevention rather than any kind of coolant? (Other than water anyway.) I guess ultimately just using a higher volume of water makes a lot more sense than having inefficient coolant systems that reduce power output instead. With control bars, yo...
by louis94
Fri Jun 13, 2014 10:01 am
Forum: Rulesets and modpacks
Topic: Default Tech-Tree critical logic fails
Replies: 6
Views: 7162

Re: Default Tech-Tree critical logic fails

Hello, I do mostly agree with you. But nuclear power plants do not need Refrigeration tech at all. Nuclear Power does not require Refrigeration, how does it not melt down? Refrigeration is about active cooling, which is what refrigerators use. You need a lot of energy to do active cooling, but you c...