Search found 517 matches
- Sat Feb 29, 2020 3:34 pm
- Forum: Tech support
- Topic: Problem installing 2.6.2
- Replies: 7
- Views: 15252
Re: Problem installing 2.6.2
On my (age-old) Ubuntu laptop, I was able to install the proper prebuilt libraries for all the GUI clients without needing to compile anything myself, so I'm afraid I can't help with that :/
- Sat Feb 29, 2020 6:47 am
- Forum: Tech support
- Topic: Problem installing 2.6.2
- Replies: 7
- Views: 15252
Re: Problem installing 2.6.2
GTK 3.22 and GTK 3 are, broadly speaking, two different things. Newer (as in, non-stable) Freeciv versions come with dedicated GTK3.22 client clode, but for older ones, you'll need a GTK3 installation that's not GTK3.22.
- Mon Feb 10, 2020 7:36 am
- Forum: General discussion
- Topic: What does Freeciv consider to be a continent?
- Replies: 3
- Views: 7097
Re: What does Freeciv consider to be a continent?
I believe they are no longer different continents. You should be able to middle-click (there might be some combination of shift-ctrl-alt-click that works as well, but it escapes me at the moment) to display various tile information; somewhere among that should be a continent ID. You could check if t...
- Tue Feb 04, 2020 8:27 pm
- Forum: Wishlist
- Topic: home city for homeless when killunhomed>0
- Replies: 7
- Views: 12973
Re: home city for homeless when killunhomed>0
However, I don't believe there is currently a means of requiring a server setting to have (or not have) some value, so it is only possible to either always allow it, or never allow it (or some more fine-grained conditions based on other things in the game), regardless of the killunhomed server sett...
- Tue Feb 04, 2020 8:20 am
- Forum: Wishlist
- Topic: home city for homeless when killunhomed>0
- Replies: 7
- Views: 12973
Re: home city for homeless when killunhomed>0
In the current master (3.1+), the "change home city" action is already controlled by an action enabler; I believe the requirement that a unit must already have a home has been un-hardcoded. However, I don't believe there is currently a means of requiring a server setting to have (or not ha...
- Thu Jan 16, 2020 7:40 am
- Forum: Rulesets and modpacks
- Topic: Weird bombardment behaviour
- Replies: 9
- Views: 18347
Re: Weird bombardment behaviour
Depending on your game version, this might still be hardcoded behavior (bombardment only against land), or it might be part of the respective action enabler (or both).
- Wed Jan 08, 2020 7:26 pm
- Forum: Freeciv-web
- Topic: How to prevent players from using /take command ?
- Replies: 2
- Views: 8817
Re: How to prevent players from using /take command ?
What nations players are allowed to /take is managed by the 'allowtake' server option. Setting it to the empty string "" means players aren't allowed to take other players (human, AI or barbarian; alive or dead), and can't observe (globally or other players). As far as I know, it is not po...
- Mon Dec 16, 2019 6:51 pm
- Forum: General discussion
- Topic: Page broken
- Replies: 2
- Views: 7987
Re: Page broken
That page has always looked like that (and by "always", I mean it was only created a month and a half ago). The official downloads page is not on the wiki anymore. I think the actual problem is incorrect links since the wiki's domain name is no longer freeciv.org.
- Mon Nov 25, 2019 8:56 am
- Forum: Rulesets and modpacks
- Topic: Macrociv ruleset for Freeciv
- Replies: 15
- Views: 28067
Re: Macrociv ruleset for Freeciv
Yeah, AI (and thus goto) does funky things with fuel. I assume the reason AI doesn't send out those units at all is because it doesn't use fueled units for exploration – in most supplied rulesets, planes only have fuel for a turn or two, so that makes sense. The more general thing with goto is that ...
- Sun Nov 24, 2019 8:47 pm
- Forum: Rulesets and modpacks
- Topic: Macrociv ruleset for Freeciv
- Replies: 15
- Views: 28067
Re: Macrociv ruleset for Freeciv
I was thinking more a case of "you probably don't want to hang out in the sea for long" so I wouldn't want that to be there until a boat has been in the deep ocean for a while, which is also not currently possible. Eh, a fuel like system would probably be better. In 3.0, there's the "...