About Windows related testing. Has there been any progress with this:
bug:23861
Problem has to be with changes in 2.5.1 because version 2.5.0 works.
EDIT: To clarify the problem. Network game works. Trying to start a local game, scenario or load a local game; Client hangs up on main screen.
Search found 23 matches
- Tue Oct 06, 2015 10:05 pm
- Forum: Test Builds
- Topic: Windows testing
- Replies: 124
- Views: 203265
- Tue Oct 06, 2015 4:19 pm
- Forum: Contribution
- Topic: Improved function for calculating City Population
- Replies: 0
- Views: 3861
Improved function for calculating City Population
Representing citys populace could be significantly improved by weighting it against food in granary to produce more fluid and nicer population growth. My idea was to tweak the original function, but after a long trial and error with unsatisfactory results I gave up and made my own. Original Freeciv ...
- Tue Oct 06, 2015 12:25 pm
- Forum: Wishlist
- Topic: Defense bonus depending on unit direction
- Replies: 2
- Views: 4097
Re: Defense bonus depending on unit direction
My idea is about introduce an unit direction information. Unit direction will change to direction directly to defender, while attacking(attack cost move point). Unit direction has been there since freeciv-2.4, but the only tileset having separate sprites for each orientation is cimpletoon. What? Is...
- Sun Oct 04, 2015 6:32 pm
- Forum: Rulesets and modpacks
- Topic: Trait values
- Replies: 4
- Views: 6991
Re: Trait values
That's great.Ozor Mox wrote: From the traits wiki page it looks like 2.6 will allow you to set a range, so setting that for the default traits would effectively be a randomise traits option.
- Sun Oct 04, 2015 6:23 pm
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21961
Re: Why is "no killstack" bad?
Killstack is realistic. Imagine drops build a camp and what? Only some units will stay alert in this camp. Other units are rest, The units on alert would raise an alarm and all troops would go to fight I think? Anyway, reasoning that is a bit redundant. Since Civs "unit" consist probably ...
- Tue Sep 29, 2015 4:33 pm
- Forum: Rulesets and modpacks
- Topic: Why is "no killstack" bad?
- Replies: 18
- Views: 21961
Re: Why is "no killstack" bad?
I am against killstacks because they aren't realistic. Its not like an entire army will just lay down and die when one of their defensive units dies. And its also unrealistic to suggest that "if they can beat this, they can beat the others just as easily" because More Dakka really does wo...
- Tue Sep 29, 2015 4:08 pm
- Forum: Rulesets and modpacks
- Topic: Trait values
- Replies: 4
- Views: 6991
Re: Trait values
but my experience has been that like with any AI related rule change, one should not change it much from the default or the AI breaks completely. So Traits are currently rather unusable? That, I think, is most imortant part that should be worked on in Freeciv. With Traits fixed, there should also b...
- Tue Sep 29, 2015 2:55 pm
- Forum: Rulesets and modpacks
- Topic: Few notions about terrain
- Replies: 2
- Views: 5528
Re: Few notions about terrain
I don't recall seeing any Freeciv tileset that puts dense vegetation on swamps. Personally, it just hadn't occurred to me to think of a mangrove swamp rather than a fen. (I currently live in the south-east of England, so for me a swamp starts out as a flat featureless soggy wasteland, then you empl...
- Mon Sep 21, 2015 10:46 am
- Forum: Multiplayer / Online gaming
- Topic: Sharing information about used ruleset?
- Replies: 3
- Views: 8465
Re: Sharing information about used ruleset?
Freeciv-2.5: In the actual ruleset, there's "description" (of limited length) in about section of game.ruleset. Players can access that from the menu: Help -> About Current Ruleset (word "Current" has been added since 2.5.1) Freeciv-2.6: There's both "summary" (works p...
- Sun Sep 20, 2015 8:38 pm
- Forum: Multiplayer / Online gaming
- Topic: Sharing information about used ruleset?
- Replies: 3
- Views: 8465
Sharing information about used ruleset?
I was wondering if there a way to add free text to .serv files, that would be shown on the server window along with the .serv options when you load the file? Or is it possible to open a separate info.txt file into server? When you're using modded ruleset, it would be nice inform possible other human...