Solution is: write custom client, which will send an e-mails. I don't know how, but I thing starting point is stub client. It should connect as observer.
You could also write patch to server, but it's less secure, I think.
Search found 428 matches
- Sat Jan 04, 2020 3:35 pm
- Forum: Multiplayer / Online gaming
- Topic: NOTIFY players of a new turn ? (mail/anything ?)
- Replies: 3
- Views: 4934
Idea is about signing between two country new kind of tread - civil migration. It add bonus to developing technologies discovered by at least one country we signed this tread with, but also makes our people unhappy per each technology discovered by at least one country we signed this tread with. Rea...
I haven't tested or download your script, but I created some nice tool, called cli2gui. You could integrate it with your script, so users don't have to open terminal window. If I found time, I would help you. Clone sources from sourceforge. Open cli2gui.c and change backends directory to ./backends ...
- Tue Dec 17, 2019 1:55 pm
- Forum: Tech support
- Topic: Autogen and relative prefix
- Replies: 1
- Views: 1480
Hi. I didn't known should I put this thread in tech support or development forum. I need to compile freeciv with prefix set to "." (directory set as current working directory, when the programs run). I type: ./autogen.sh The result is (last message): configure: error: expected an absolute ...
About ability to self-defend of unloaded unit. Maybe make fortify action disabled, when unit was unloaded on the same turn? Of course, fortify, when loaded should be disabled too.
- Fri Oct 25, 2019 11:13 am
- Forum: Rulesets and modpacks
- Topic: [2.6] Augmented ruleset modpack
- Replies: 156
- Views: 64965
I think castles aren't possible in Freeciv. You can produce units only in cities. Cities don't have flags, so there's no way to recognize some city is an castle or normal city. Cities have workers (but if somebody will implement city flags, you can set tile_workable effect to 0, if castle is set; ot...
Because Progress have a memory troubles, I decided to rewrite code to some higher languages. Yes - I'm bad and I suggested you to do the same, because I thought I will have less work ;-) . I have first problem. Where DEFAULT_SOCK_PORT, MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION definitions are plac...
- Tue Oct 01, 2019 9:00 am
- Forum: General discussion
- Topic: Use higher level language than C
- Replies: 0
- Views: 3604
There exist high level language, which is translatable to C like Vala or nim. Some have good C integration, so bindings for C libraries will be generated from C header. Vala and Nim are quite speed. Programs written in Vala or Nim have range market, because they are translated to C. Maybe you could ...
- Tue Sep 17, 2019 4:39 pm
- Forum: General discussion
- Topic: Discuss, please: Delayed GoTo and Real Turn-Based Game
- Replies: 23
- Views: 8509
I like the idea with server lag. It's very intuitive and natural - units may report to king/general's/etc. , so it takes a time.