Search found 3118 matches
- Tue Apr 02, 2024 8:38 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 88
- Views: 2739186
Re: Changes in what a 3.2 ruleset can do
Added support for ranges Tile, CAdjacent, and Adjacent for UnitType requirements. RM #347
- Tue Apr 02, 2024 6:34 pm
- Forum: Art and tilesets
- Topic: Nets tile extra
- Replies: 8
- Views: 1574
- Mon Apr 01, 2024 12:15 am
- Forum: Art and tilesets
- Topic: Nets tile extra
- Replies: 8
- Views: 1574
Re: Nets tile extra
Sill missing for most tilesets, including the default hexemplio.
- Sun Mar 31, 2024 11:20 pm
- Forum: Contribution
- Topic: New Nations for Freeciv
- Replies: 25
- Views: 4844
Re: New Nations for Freeciv
Ambazonia.ruleset has this comment about legend:
;Copied from Wikipedia for now:
Using wikipedia as a source is fine, verbatim copying is not. Can you make an updated version of the ruleset file where this is fixed?
;Copied from Wikipedia for now:
Using wikipedia as a source is fine, verbatim copying is not. Can you make an updated version of the ruleset file where this is fixed?
- Sun Mar 31, 2024 2:17 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.2 ruleset can do
- Replies: 88
- Views: 2739186
Re: Changes in what a 3.2 ruleset can do
New Impr_Upkeep_Reduction effect. RM #310
- Sat Mar 30, 2024 1:18 pm
- Forum: Gameplay
- Topic: Finishing wonder on the same turn
- Replies: 1
- Views: 618
- Wed Mar 27, 2024 6:56 am
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.3 ruleset can do
- Replies: 25
- Views: 80140
Re: Changes in what a 3.3 ruleset can do
New World Peace victory type. osdn #48664
- Wed Mar 27, 2024 6:32 am
- Forum: Rulesets and modpacks
- Topic: Galactic Ruleset
- Replies: 8
- Views: 8736
Re: Galactic Ruleset
Why limit it to 400? 16 bit ids should support 65000, right? So is the 400 limit just for memory management or is there some other limiting factor? Memory and performance. Edit: And conservative approach, as we can always increase the limit in the future, but for backward compatibility reason can n...
- Wed Mar 27, 2024 6:30 am
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.2 / msys2 / autotools)
- Replies: 30
- Views: 45995
Re: Windows Installer test builds (freeciv-3.2 / msys2 / autotools)
There's no longer any known regressions in meson based builds relative to autotools based builds. There's no need to make more snapshot builds with autotools. Thread about freeciv-3.2 meson based msys2 builds: https://forum.freeciv.org/f/viewtopic.php?t=92153
- Wed Mar 27, 2024 6:29 am
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)
- Replies: 10
- Views: 57352
Re: Windows Installer test builds (freeciv-3.3 / msys2 / autotools)
There's no longer any known regressions in meson based builds relative to autotools based builds. There's no need to make more snapshot builds with autotools. Thread about freeciv-3.3 meson based msys2 builds: https://forum.freeciv.org/f/viewtopic.php?t=93610