Search found 3100 matches
- Sat Nov 18, 2017 2:31 pm
- Forum: Test Builds
- Topic: Windows testing
- Replies: 124
- Views: 208809
Re: Windows testing
New msys1 build from S2_6 commit f1adf62cbb ("2.6.0-beta1+f1adf62cbb") available: http://files.freeciv.org/packages/windo ... ler_msys1/
- Sun Nov 12, 2017 11:08 pm
- Forum: Wishlist
- Topic: Multiplayer wish list
- Replies: 11
- Views: 6199
Re: Multiplayer wish list
Fortress must be within 3 tiles of a friendly city for the no-unhappiness effect to work. Is this hard-coded or a ruleset thing? Firstly, this is a server setting thing – if happyborders is enabled, I'd assume the distance doesn't matter, so long as the fortress is a border source. Apart from that,...
- Sun Nov 12, 2017 7:13 pm
- Forum: Wishlist
- Topic: Multiplayer wish list
- Replies: 11
- Views: 6199
Re: Multiplayer wish list
Basically, an often use of a fortress is for people under Democracy is to stuff their units inside so that there is less unhappiness at home. Because if you have an American fortress in Kabul, people at home are going to say "Oh, that's fine then, they may just as well be in Wisconsin, no diff...
- Sun Nov 12, 2017 7:09 pm
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12021
Re: Problem starting with a ruleset
Yeah, you have to wait for freeciv-2.6 to make cleaner separation of startunit roles and other roles.
- Sun Nov 12, 2017 1:24 am
- Forum: Rulesets and modpacks
- Topic: Problem starting with a ruleset
- Replies: 18
- Views: 12021
Re: Problem starting with a ruleset
Are all the same terrains native to "Small Land" than to "Land" units? Maybe some crucial terrain is not native to "Small Land" so they cannot be created to all starting positions.
- Sat Nov 11, 2017 11:06 pm
- Forum: Tech support
- Topic: Themes
- Replies: 3
- Views: 3841
Re: Themes
There have been several fixes to drawing those popups since 2.5.6. For example 2.5.8 had "(Gtk3) Fix the middle-click tile info box having a transparent background and thus being unreadable on some installations. HRM#656549" ( http://freeciv.wikia.com/wiki/NEWS-2.5.8 ). Latest fixes have g...
- Wed Nov 08, 2017 1:24 am
- Forum: Wishlist
- Topic: ruleup wish
- Replies: 1
- Views: 1624
Re: ruleup wish
Just loading and saving a ruleset in ruledit should suffice. I don't think it likely that we backport all the things ruleup depends on to 2.6.
- Wed Nov 08, 2017 1:18 am
- Forum: Longturn
- Topic: Admin(s) behaviour and the Freeciv community in general
- Replies: 25
- Views: 18892
Re: Admin(s) behaviour and the Freeciv community in general
(shouldn't take many hours with any ruleset) About a year ago I wrote something about 50 hours . Meanwhile with an apparently working ruleset I think 200h is more realistic, but admittedly this includes the time to learn Lua from scratch and overwrite default.lua signal handlers in script.lua just ...
- Tue Nov 07, 2017 8:13 pm
- Forum: Longturn
- Topic: Admin(s) behaviour and the Freeciv community in general
- Replies: 25
- Views: 18892
Re: Admin(s) behaviour and the Freeciv community in general
At the moment it feels like converting the current rulesets to 2.6 would be the way to go. However if this is not recommended or there are some issues with it, it might be possible to take a base ruleset and implement the features to it. We have a reasonably usable version history for the changes, ...
- Tue Nov 07, 2017 6:50 pm
- Forum: Longturn
- Topic: Admin(s) behaviour and the Freeciv community in general
- Replies: 25
- Views: 18892
Re: Admin(s) behaviour and the Freeciv community in general
How LT plans to move rulesets to 2.6, once there's stable release? Do you plan to update your current ruleset to 2.6 format, or to reimplement your changes on top of some 2.6 ruleset?