Search found 34 matches
- Sat Oct 19, 2013 5:48 pm
- Forum: Wishlist
- Topic: Religions!
- Replies: 17
- Views: 16695
Re: Religions!
I like really like this idea. There is some more: 1. It's easier to have relations with nations that share the religion than with countries with different religions. (already suggested) 2. It could have percentages of citizens by religion, for any city. The percentage would be based on the history o...
- Sun Sep 22, 2013 2:26 pm
- Forum: Wishlist
- Topic: Glaciers and Frozen Water
- Replies: 12
- Views: 16488
Re: Glaciers and Frozen Water
I have nothing against make this new tile impossible for terrain units, maybe it would make the game more dynamic. If this tile work as a water tile, it would be possible to irrigate terrains that border it?
- Mon Sep 16, 2013 1:41 pm
- Forum: Wishlist
- Topic: Glaciers and Frozen Water
- Replies: 12
- Views: 16488
Glaciers and Frozen Water
For a long time that I'm thinking about this. In our planet we have Glaciers in land (mountains, South Pole) and Frozen Water in the North Pole. However, in the game there are only one type of frozen terrain, that can be transformed to tundra. My idea is to separate into two different types of terra...
- Sat Sep 14, 2013 12:23 pm
- Forum: Tech support
- Topic: Gaaame Sooo Sloooww...
- Replies: 10
- Views: 10990
Re: Gaaame Sooo Sloooww...
In my computer, worlds like these simply don't load...
- Fri Sep 13, 2013 10:51 pm
- Forum: Rulesets and modpacks
- Topic: Grendel's Freeciv Goodies
- Replies: 10
- Views: 14285
Re: Grendel's Freeciv Goodies
Thanks! I will see what I can do.
- Sun Sep 08, 2013 1:25 pm
- Forum: Rulesets and modpacks
- Topic: Grendel's Freeciv Goodies
- Replies: 10
- Views: 14285
Re: Grendel's Freeciv Goodies
Hi! This is the first time that I can add a nation successfully, but, for any reason, the flag image is not accept by the game. There is something more that I need to do to make it work? P.S.: What program did you use to create small flags. I wanted to create an Azorean flag, but I don't what progra...
- Fri Sep 06, 2013 2:41 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 131541
Re: new FreeCiv mod development - NExtended
Does anyone has any suggestions for Tribal Age buildings? I don't know if you will create wonders (I have no ideas for buildings, besides the ones you already have), but if you will, there is an idea for one: https://en.wikipedia.org/wiki/Venus_of_Willendorf, one of the most well know symbols of th...
- Fri Sep 06, 2013 11:56 am
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 131541
Re: new FreeCiv mod development - NExtended
I now that you are just starting and I don't want to rush, but I have some questions (not technical, because I don't understand most of that things): * What constructions/units will be available in the beginning of the game? * Would dugout canoes be able to navigate like triremes, for example? We no...
- Thu Sep 05, 2013 11:07 pm
- Forum: Single player
- Topic: AI only matches?
- Replies: 6
- Views: 14264
Re: AI only matches?
Great, I was asking the same thing for a long time.
- Wed Sep 04, 2013 6:33 pm
- Forum: Rulesets and modpacks
- Topic: new FreeCiv mod development - NExtended
- Replies: 118
- Views: 131541
Re: new FreeCiv mod development - NExtended
It's great, but it would be more accurate if you give define epochs by ages (like initially), instead of centuries, because it would be incompatible with the game timeline.