I don't known exactly, what you mean. I think for AI better is do not use LUA, but I known nothing about programming AI, so I don't known making AI understand counters is doable.Ignatus wrote:May we call counters recalculation by the same function that invokes the corresponding Lua callback?
Search found 472 matches
- Sat Mar 28, 2020 9:32 am
- Forum: Contribution
- Topic: Difference between phase and turn?
- Replies: 4
- Views: 4491
Re: Difference between phase and turn?
- Fri Mar 27, 2020 10:25 am
- Forum: Contribution
- Topic: Difference between phase and turn?
- Replies: 4
- Views: 4491
Difference between phase and turn?
I prepared player-related counters ;patch, so I could probably selects between phase or turn end code http://www.hostedredmine.com/issues/859061 But I need to add recalculation of world counters, when each player end moving, so I need to clarify difference between phase and turn, so calculations won...
- Fri Mar 27, 2020 9:14 am
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19325
Re: Civ5 Ruleset and New Community Graphics+Sounds
So I need also to implement other counter types (World, Units, Cities) and add a way to multiply effect value by counter value. Progress allows to multiply effect value by counter value. Mod vendor could use string vector in effect section. Each element of string vector represent counter/multipliers...
- Thu Mar 26, 2020 5:27 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19325
Re: Civ5 Ruleset and New Community Graphics+Sounds
http://www.hostedredmine.com/issues/859061 It seems to works, but I need suggestions about code formatting/quality. I known, that in one place I should free memory after use, but I will repair this tomorrow. Today I wait for suggestions. Aha. I discovered, that my work related to progress covers onl...
- Sun Mar 22, 2020 5:28 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19325
Re: Civ5 Ruleset and New Community Graphics+Sounds
Policies, golden ages and great people could be implemented as a ruleset of progress. I currently doesn't have much time to advance progress game, bu I would be happy to get some help or integrate changes to Freeciv. How does your counters implementation compare to Feature #859061 ? The long term g...
- Fri Mar 13, 2020 1:56 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19325
- Fri Mar 13, 2020 1:55 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19325
Re: Civ5 Ruleset and New Community Graphics+Sounds
Lachu, I can't see the code but it might be possible to make this a server setting. Do you have a github to look at, and some help to know which files? I publish information about this game on this forum, so search for Postęp or Progress (I known searching for postęp might be difficult, but Progres...
- Mon Mar 09, 2020 7:26 pm
- Forum: Wishlist
- Topic: Differentiated veteran systems
- Replies: 2
- Views: 3573
Re: Differentiated veteran systems
I propose to also use effects and multipliers, so mod authors could define more generic veteran system in future, like more happy effect per more skilled warrior.
- Fri Mar 06, 2020 4:40 pm
- Forum: Wishlist
- Topic: home city for homeless when killunhomed>0
- Replies: 7
- Views: 6531
Re: home city for homeless when killunhomed>0
I propose add new action, which consumes and requires 100% MP, but disable killunhomed effect for actor, but also disables HP regen. But.. I don't know, what name should be use for make it reality (made possible not degrade reality of gameplay, when introduce this action). Maybe add this action also...
- Sun Mar 01, 2020 12:34 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19325
Re: Civ5 Ruleset and New Community Graphics+Sounds
a ruleset of progress. I don't quite understand what this means other than we would implement a new ruleset file into freeciv called [name].progressspec As someone else respond - I fork freeciv far far ago. Currently work is stopped, but maybe in future I resume it. It's based on old Freeciv code. ...