Thanks!
Once again even more simple than I thought. I was obviously looking at the wrong place and not thinking about the actual effect
This should really help to keep the game interesting in the late game.
Search found 304 matches
- Tue Oct 24, 2017 11:38 am
- Forum: Rulesets and modpacks
- Topic: Getting techs free once enough players have it
- Replies: 9
- Views: 6125
- Tue Oct 24, 2017 10:51 am
- Forum: Rulesets and modpacks
- Topic: Getting techs free once enough players have it
- Replies: 9
- Views: 6125
Getting techs free once enough players have it
I somehow remember that there was a setting to let everyone to get a tech once certain % of the players have already researched it. I remember seeing something like that but simply can't remember where it was. Or if I was actually reading just about some wish or plan for a future version of Freeciv....
- Tue Oct 10, 2017 1:02 pm
- Forum: Wishlist
- Topic: landing craft
- Replies: 2
- Views: 2521
Re: landing craft
From game mechanics point of view trireme was made the only one able to navigate on the rivers. On longturn.org games that is. The reasoning was that in the ancient days there were less obstacles on the rivers. It also didn't feel right to let the transports to have a very far away reach and also be...
- Tue Oct 10, 2017 11:07 am
- Forum: Rulesets and modpacks
- Topic: Trade bonus if the city has a unit inside
- Replies: 11
- Views: 8062
Re: Trade bonus if the city has a unit inside
Having the cities not occupied is a valid strategy. In this case however the idea was to replace another penalty with another one. If the old one is only removed and not replaced, there will be an advantage for some play styles. However this is probably nothing too serious. Also, the rulesets (LT39,...
- Sun Oct 08, 2017 9:37 pm
- Forum: Rulesets and modpacks
- Topic: Trade bonus if the city has a unit inside
- Replies: 11
- Views: 8062
Re: Trade bonus if the city has a unit inside
Well. If it's not going to work as intended or it's just too much, we can easily leave it out from the ruleset. I'm not eve sure if it's possible to implement something like that anyway. However if this would be possible it might be interesting to know how. There could be some future use case for it.
- Sun Oct 08, 2017 6:44 pm
- Forum: Rulesets and modpacks
- Topic: Trade bonus if the city has a unit inside
- Replies: 11
- Views: 8062
Re: Trade bonus if the city has a unit inside
Kind of gives bonus by making the citizens content and removing the need for entertainers.
- Sun Oct 08, 2017 3:15 pm
- Forum: Rulesets and modpacks
- Topic: Trade bonus if the city has a unit inside
- Replies: 11
- Views: 8062
Re: Trade bonus if the city has a unit inside
When you think about it the units inside also give production bonus if the government allows you to keep the citizens content with military units. Maybe the unit bonus should only apply to govs without that ability.
- Sun Oct 08, 2017 1:17 pm
- Forum: Longturn
- Topic: LongTurn Web X on play.freeciv.org
- Replies: 3
- Views: 4369
Re: LongTurn Web X on play.freeciv.org
Just wondering where I can see the number of the players? Here the web page shows that there are 300 players for X and 298 for Game 8. https://play.freeciv.org/ Wasn't the number of the players listed there in the past? Offtopic: 8 -> X? :P Just wondering if this has something to do with the iPhone :D
- Sun Oct 08, 2017 12:53 pm
- Forum: Rulesets and modpacks
- Topic: Trade bonus if the city has a unit inside
- Replies: 11
- Views: 8062
Re: Trade bonus if the city has a unit inside
The bonus should be less than the cost of the unit being there. Well, at least it the late game. The LT games have been using the reduced city vision as a bonus / penalty for keeping the cities empty / occupied but since there were lots of comments about why this shouldn't be done, there could be so...
- Sun Oct 08, 2017 10:48 am
- Forum: Rulesets and modpacks
- Topic: Trade bonus if the city has a unit inside
- Replies: 11
- Views: 8062
Trade bonus if the city has a unit inside
Is there an easy way to create reqs for a trade bonus when there are units inside a city? I'm probably missing something now. The unit could be of any unit class. The reason for this is encouraging and rewarding the players for keeping the cities occupied. In the past games on longturn.org this kind...