Search found 45 matches
- Sun Nov 13, 2016 1:08 am
- Forum: Wishlist
- Topic: Bridge unit/structure
- Replies: 18
- Views: 16274
Re: Bridge unit/structure
how about reusing Buoy logic and give them railroad traversability properties, I would love to have intercontinental bridges
- Sat Nov 12, 2016 3:46 pm
- Forum: Single player
- Topic: boooooorrrrriiiiiinnnnnngggg....
- Replies: 2
- Views: 5902
Re: boooooorrrrriiiiiinnnnnngggg....
min distance 10 is too high (and thats coming from someone who hates small pox) If you want a nice game use experimental AI hard , experimental ruleset, citydistance 3 or 4 is fine, towns can grow really big (100) in that ruleset, and pull citizens in from enemy kingdoms, its the best way to kill co...
- Sat Nov 12, 2016 3:31 pm
- Forum: Single player
- Topic: Your fighter run out of fuel
- Replies: 4
- Views: 6603
Re: Your fighter run out of fuel
if you move beyond half way the movement points, a fighter can no longer return a (stealth) fighter only has 1 normal turn of 14 movements, and it can attack as often as it wants, it has to land on a city or base within that turn. a (stealth) bomber has a 2 part turn, it can fly a mission of 12 move...
- Sat Nov 12, 2016 12:55 pm
- Forum: General discussion
- Topic: gtk 3(.22) experience
- Replies: 15
- Views: 22721
gtk 3(.22) experience
City view; units present strip needs the same unit properties as units supported strip. (fortify/sentry state, health) Minimap; minimum x/y size needs to be slightly larger Popup hints; ingame (main map view) popup hints text (middle click unit/terrain) is forced dark gray, overruling the gtk theme....
- Sat Nov 12, 2016 12:46 pm
- Forum: General discussion
- Topic: Show your layout
- Replies: 2
- Views: 4019
Show your layout
How do you arrange the windows for optimal play?
Mine is this for 16:10/16:9 gtk2 gtk3 gtk3.22:
Mine is this for 16:10/16:9 gtk2 gtk3 gtk3.22:
- Sat Nov 12, 2016 12:41 pm
- Forum: Wishlist
- Topic: Screenshot of entire map
- Replies: 2
- Views: 3915
Re: Screenshot of entire map
I noticed the gtk 3.22 version can print a whole map (game -> save map image) , but it doesnt use the isometric game tiles
- Sun Nov 06, 2016 8:17 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.0 ruleset can do
- Replies: 136
- Views: 134858
Re: Changes in what a 3.0 ruleset can do
what ai and ruleset should one pick to play a 3.0 game?
- Sun Nov 06, 2016 1:38 pm
- Forum: Single player
- Topic: How many cities are reasonable?
- Replies: 16
- Views: 24796
Re: How many cities are reasonable?
yep for managing larger empires use the cities list manager, its very powerfull , you can for instance with 2 clicks instruct all your cities to build armor, and then buy them all too if you have the gold
- Sun Nov 06, 2016 1:20 pm
- Forum: Rulesets and modpacks
- Topic: Changes in what a 3.0 ruleset can do
- Replies: 136
- Views: 134858
Re: Changes in what a 3.0 ruleset can do
can 3.0 games be played yet? How? is there a compatible AI? which ruleset should I use? thanks
- Sun Nov 06, 2016 1:13 pm
- Forum: Community
- Topic: General Optimization Thread
- Replies: 1
- Views: 13130
Re: General Optimization Thread
the only real unworkable slowdown I know of is when you have trade routes displayed, other operations get very slow, in particular path prediction (goto) (GTK2 client)