And it should be the client that does this thus avoiding the timing problem identified in the ticket.nef wrote: Options like this should go where options should go - in the client`s directory; not the server`s.
Search found 324 matches
- Mon Jan 31, 2022 6:23 pm
- Forum: General discussion
- Topic: autosaves setting question
- Replies: 16
- Views: 13129
Re: autosaves setting question
- Mon Jan 31, 2022 4:00 pm
- Forum: General discussion
- Topic: autosaves setting question
- Replies: 16
- Views: 13129
Re: autosaves setting question
This problem of not actually saving server options for any ruleset other than default has been discussed many times in the past (including by me) but as I recall all such complaints were ignored. Being underwhelmed by this I just made it a habit of placing options in the settings section of game.rul...
- Mon Jan 31, 2022 3:26 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 7971
Re: things i'd like to be implemented
Do I recall a discussion about tile pinning? It seems to me that this would be a reasonable solution to the tile stealing problem, the uplift problem and several more that I can think of. As for borders I see this as a second attempt to 'get around' an AI problem: this being the relentless desire to...
- Mon Jan 24, 2022 2:28 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 7971
Re: things i'd like to be implemented
Yeah, I think the "default specialist" has meaning only in the case where there is no more space for additional worker when the city grows. Sounds more likely now that you mention it. Next game I finish I will check it out. .... Short answer: No. Longer answer: I tested a city that was wo...
- Mon Jan 24, 2022 2:08 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 7971
Re: things i'd like to be implemented
C. The script does not identify those tech that can not be traded (e.g. on account of root_req`s). From practical experience I find it not too difficult to make mental adjustments. .... I have to eat my words. The civ1 ruleset I am using has a heap of root_reqs techs, AND I found the techtrade scri...
- Mon Jan 24, 2022 1:29 pm
- Forum: Single player
- Topic: how to turn off autosave?
- Replies: 3
- Views: 6893
Re: how to turn off autosave?
A common trap but after falling for it a few dozen times one gets to notice the 'apply' button.From the Game Settings dlog, you have to do Apply first, and then Save.
- Mon Jan 17, 2022 1:02 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 7971
Re: things i'd like to be implemented
Don't forget culture - should be included if culture victory is enabled. Converse case; not provided in the intelligence report but IS in tolua. I might sometime check on the need for embassy for client console (or even if it works there), but it works in server scripts (albeit with a one turn dela...
- Mon Jan 17, 2022 12:29 pm
- Forum: Single player
- Topic: how to turn off autosave?
- Replies: 3
- Views: 6893
Re: how to turn off autosave?
game -> options -> remote server -> internal -> Which savegames are generated automatically ...
- Mon Jan 10, 2022 11:11 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 7971
Re: things i'd like to be implemented
I won't call it a bug, just a lame feature. An added citizen always becomes a default specialist (not even the city's configured new citizen). But if CMA is not triggered here, it IS a bug. I had forgotten about the option triplet on the summary tab mostly because I could never get it to work. Duri...
- Mon Jan 10, 2022 4:31 pm
- Forum: Wishlist
- Topic: things i'd like to be implemented
- Replies: 21
- Views: 7971
Re: things i'd like to be implemented
In the previous post, I have referred to all player-player relationship data that I know of. This leaves the 'linear' data relating to an individual player. I will address those that appear in the Nations report and/or Intelligence reports. Nations Report Name, Nation, AI, and in part, State are alr...