Search found 324 matches

by nef
Mon Jan 31, 2022 6:23 pm
Forum: General discussion
Topic: autosaves setting question
Replies: 16
Views: 13129

Re: autosaves setting question

nef wrote: Options like this should go where options should go - in the client`s directory; not the server`s.
And it should be the client that does this thus avoiding the timing problem identified in the ticket.
by nef
Mon Jan 31, 2022 4:00 pm
Forum: General discussion
Topic: autosaves setting question
Replies: 16
Views: 13129

Re: autosaves setting question

This problem of not actually saving server options for any ruleset other than default has been discussed many times in the past (including by me) but as I recall all such complaints were ignored. Being underwhelmed by this I just made it a habit of placing options in the settings section of game.rul...
by nef
Mon Jan 31, 2022 3:26 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 7971

Re: things i'd like to be implemented

Do I recall a discussion about tile pinning? It seems to me that this would be a reasonable solution to the tile stealing problem, the uplift problem and several more that I can think of. As for borders I see this as a second attempt to 'get around' an AI problem: this being the relentless desire to...
by nef
Mon Jan 24, 2022 2:28 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 7971

Re: things i'd like to be implemented

Yeah, I think the "default specialist" has meaning only in the case where there is no more space for additional worker when the city grows. Sounds more likely now that you mention it. Next game I finish I will check it out. .... Short answer: No. Longer answer: I tested a city that was wo...
by nef
Mon Jan 24, 2022 2:08 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 7971

Re: things i'd like to be implemented

C. The script does not identify those tech that can not be traded (e.g. on account of root_req`s). From practical experience I find it not too difficult to make mental adjustments. .... I have to eat my words. The civ1 ruleset I am using has a heap of root_reqs techs, AND I found the techtrade scri...
by nef
Mon Jan 24, 2022 1:29 pm
Forum: Single player
Topic: how to turn off autosave?
Replies: 3
Views: 6893

Re: how to turn off autosave?

From the Game Settings dlog, you have to do Apply first, and then Save.
A common trap but after falling for it a few dozen times one gets to notice the 'apply' button.
by nef
Mon Jan 17, 2022 1:02 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 7971

Re: things i'd like to be implemented

Don't forget culture - should be included if culture victory is enabled. Converse case; not provided in the intelligence report but IS in tolua. I might sometime check on the need for embassy for client console (or even if it works there), but it works in server scripts (albeit with a one turn dela...
by nef
Mon Jan 17, 2022 12:29 pm
Forum: Single player
Topic: how to turn off autosave?
Replies: 3
Views: 6893

Re: how to turn off autosave?

game -> options -> remote server -> internal -> Which savegames are generated automatically ...
by nef
Mon Jan 10, 2022 11:11 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 7971

Re: things i'd like to be implemented

I won't call it a bug, just a lame feature. An added citizen always becomes a default specialist (not even the city's configured new citizen). But if CMA is not triggered here, it IS a bug. I had forgotten about the option triplet on the summary tab mostly because I could never get it to work. Duri...
by nef
Mon Jan 10, 2022 4:31 pm
Forum: Wishlist
Topic: things i'd like to be implemented
Replies: 21
Views: 7971

Re: things i'd like to be implemented

In the previous post, I have referred to all player-player relationship data that I know of. This leaves the 'linear' data relating to an individual player. I will address those that appear in the Nations report and/or Intelligence reports. Nations Report Name, Nation, AI, and in part, State are alr...