Search found 270 matches

by louis94
Sun Aug 02, 2015 9:37 pm
Forum: Wishlist
Topic: Freeciv source sln for vis studio
Replies: 8
Views: 7185

Re: Freeciv source sln for vis studio

Hello Captaintoottoot, Instead of asking for a ready-to-use solution that doesn't exist, you could explain what you have tried so far and when/how it failed. You will more likely get help this way, because even if they don't have Windows nor VS, the devs know their program. There may still be proble...
by louis94
Thu Jun 18, 2015 6:45 pm
Forum: Wishlist
Topic: Specialist org to improve?
Replies: 2
Views: 4376

Re: Specialist org to improve?

Hello, Recalculation of worker distribution, including specialist reduction where possible, does not occur sufficiently or intuitively (…) That's what City Governors are for. Just select one, enable it, and your city is managed automatically. But beware, the "Prefer Food" manager will let ...
by louis94
Mon Jun 01, 2015 8:44 pm
Forum: Contribution
Topic: Possibility to escape unit when killstack
Replies: 2
Views: 4857

Re: Possibility to escape unit when killstack

It's been 60 hours, and activity has been low these days. I'd suggest being a little more patient.
by louis94
Fri May 29, 2015 7:15 pm
Forum: Wishlist
Topic: Civ4-like Ruleset as default
Replies: 4
Views: 6946

Re: Civ4-like Ruleset as default

Lachu wrote:Trunk is in version 2.90-99-dev, so it's going to 3.0 version.
Trunk is indeed going to be 3.0, but there will be 2.6 before that.
by louis94
Fri May 29, 2015 2:25 pm
Forum: Wishlist
Topic: Civ4-like Ruleset as default
Replies: 4
Views: 6946

Re: Civ4-like Ruleset as default

Hello, The goal of Freeciv is not to be a free version of Civilization. This is how the project started (hence the name), but it is now much more than that. Some rulesets are very different from the original game (Ancients, Alien). Freeciv is going its own way, and I don't think a CivN ruleset will ...
by louis94
Sat May 23, 2015 9:54 pm
Forum: Tech support
Topic: SOY NUEVO
Replies: 2
Views: 4955

Re: SOY NUEVO

Hello everyone, I begin today and I can't move the characters on the map. If anyone can help me I would appreciate. Welcome to Freeciv, To move an unit on the map, press the G key and click on the destination. Other useful keys include B to build a city (only settlers can do that), R to build a roa...
by louis94
Sun Mar 22, 2015 10:24 pm
Forum: Contribution
Topic: FreeCiv map to html
Replies: 5
Views: 7449

Re: FreeCiv map to html

The Square Cow wrote:I tried it on Debian with no modifications and it gave me an error:
"Couldn't get a file descriptor referring to the console"
It worked for me on Arch, just got an error at the very last line, but the HTML was created anyway.
by louis94
Sun Mar 22, 2015 4:33 pm
Forum: Contribution
Topic: FreeCiv map to html
Replies: 5
Views: 7449

Re: FreeCiv map to html

The Square Cow wrote:Looks good, however I don't have a Mac, so I can't test it.
I think it would work on Linux too.
by louis94
Tue Mar 17, 2015 3:15 pm
Forum: Announcements
Topic: Stable release 2.5.0
Replies: 13
Views: 18998

Re: Stable release 2.5.0

Is this version the RC2 one? I noticed a release of RC2 a week earlier than this one. But on the Wiki there is no mention of RC2. Since 2.5.0 RC2 had no serious bug, 2.5.0 (this version) could be released. RCs are "beta" versions (so the code is not only tested by developers), and this is...
by louis94
Wed Mar 04, 2015 10:43 pm
Forum: Freeciv-web
Topic: The big Freeciv-web feedback and suggestions thread
Replies: 103
Views: 87217

Re: The big Freeciv-web feedback and suggestions thread

Can you rewrite it, albeit less elegantly, with no string variables? In other words, can the math be done all inside the field where you have the "data" variable here? Sure! It's just a matter of moving a few letters around: function deleteSavegame(n) { var total = simpleStorage.get("...