Search found 270 matches
- Sun Aug 02, 2015 9:37 pm
- Forum: Wishlist
- Topic: Freeciv source sln for vis studio
- Replies: 8
- Views: 7185
Re: Freeciv source sln for vis studio
Hello Captaintoottoot, Instead of asking for a ready-to-use solution that doesn't exist, you could explain what you have tried so far and when/how it failed. You will more likely get help this way, because even if they don't have Windows nor VS, the devs know their program. There may still be proble...
- Thu Jun 18, 2015 6:45 pm
- Forum: Wishlist
- Topic: Specialist org to improve?
- Replies: 2
- Views: 4376
Re: Specialist org to improve?
Hello, Recalculation of worker distribution, including specialist reduction where possible, does not occur sufficiently or intuitively (…) That's what City Governors are for. Just select one, enable it, and your city is managed automatically. But beware, the "Prefer Food" manager will let ...
- Mon Jun 01, 2015 8:44 pm
- Forum: Contribution
- Topic: Possibility to escape unit when killstack
- Replies: 2
- Views: 4857
Re: Possibility to escape unit when killstack
It's been 60 hours, and activity has been low these days. I'd suggest being a little more patient.
- Fri May 29, 2015 7:15 pm
- Forum: Wishlist
- Topic: Civ4-like Ruleset as default
- Replies: 4
- Views: 6946
Re: Civ4-like Ruleset as default
Trunk is indeed going to be 3.0, but there will be 2.6 before that.Lachu wrote:Trunk is in version 2.90-99-dev, so it's going to 3.0 version.
- Fri May 29, 2015 2:25 pm
- Forum: Wishlist
- Topic: Civ4-like Ruleset as default
- Replies: 4
- Views: 6946
Re: Civ4-like Ruleset as default
Hello, The goal of Freeciv is not to be a free version of Civilization. This is how the project started (hence the name), but it is now much more than that. Some rulesets are very different from the original game (Ancients, Alien). Freeciv is going its own way, and I don't think a CivN ruleset will ...
- Sat May 23, 2015 9:54 pm
- Forum: Tech support
- Topic: SOY NUEVO
- Replies: 2
- Views: 4955
Re: SOY NUEVO
Hello everyone, I begin today and I can't move the characters on the map. If anyone can help me I would appreciate. Welcome to Freeciv, To move an unit on the map, press the G key and click on the destination. Other useful keys include B to build a city (only settlers can do that), R to build a roa...
- Sun Mar 22, 2015 10:24 pm
- Forum: Contribution
- Topic: FreeCiv map to html
- Replies: 5
- Views: 7449
Re: FreeCiv map to html
It worked for me on Arch, just got an error at the very last line, but the HTML was created anyway.The Square Cow wrote:I tried it on Debian with no modifications and it gave me an error:
"Couldn't get a file descriptor referring to the console"
- Sun Mar 22, 2015 4:33 pm
- Forum: Contribution
- Topic: FreeCiv map to html
- Replies: 5
- Views: 7449
Re: FreeCiv map to html
I think it would work on Linux too.The Square Cow wrote:Looks good, however I don't have a Mac, so I can't test it.
- Tue Mar 17, 2015 3:15 pm
- Forum: Announcements
- Topic: Stable release 2.5.0
- Replies: 13
- Views: 18998
Re: Stable release 2.5.0
Is this version the RC2 one? I noticed a release of RC2 a week earlier than this one. But on the Wiki there is no mention of RC2. Since 2.5.0 RC2 had no serious bug, 2.5.0 (this version) could be released. RCs are "beta" versions (so the code is not only tested by developers), and this is...
- Wed Mar 04, 2015 10:43 pm
- Forum: Freeciv-web
- Topic: The big Freeciv-web feedback and suggestions thread
- Replies: 103
- Views: 87217
Re: The big Freeciv-web feedback and suggestions thread
Can you rewrite it, albeit less elegantly, with no string variables? In other words, can the math be done all inside the field where you have the "data" variable here? Sure! It's just a matter of moving a few letters around: function deleteSavegame(n) { var total = simpleStorage.get("...