Search found 127 matches
- Fri Nov 25, 2022 7:10 pm
- Forum: Freeciv-web
- Topic: How do the paths to victory work on MP2 variants?
- Replies: 12
- Views: 8801
Re: How do the paths to victory work on MP2 variants?
First, I protest the incivility of being called bozo, and implore those responsible for this forum to prevent such ugliness. ...I start my post with "I'm not an expert player", and then the bozo and the alt-bozo spend the next five screens proving to the general audience that I'm not an ex...
- Fri Nov 25, 2022 6:48 pm
- Forum: Freeciv-web
- Topic: River movement mechanics
- Replies: 15
- Views: 12462
River movement mechanics
In back channels I got some interesting complaints (and ideas) about how rivers could be improved, and some ideas from other 4X games. I try to reduce the complaints into two generalised areas: 1. If a move bonus on a river is presumably because some infrastructural transport is assumed to be there ...
- Sun Oct 30, 2022 12:01 pm
- Forum: Contribution
- Topic: Server coding question. Please help!
- Replies: 2
- Views: 3446
Re: Server coding question. Please help!
Thank you for quick response!!
- Sun Oct 30, 2022 10:19 am
- Forum: General discussion
- Topic: Civil Wonder
- Replies: 3
- Views: 4319
Re: Civil Wonder
Sorry for late reply. The answer above is correct for Great Wonders. Civil wonders are different. Each player can build only one civil wonder. What other players build does not matter, because Civil Wonders are not exclusive Great Wonders. So, that should answer your question, but if not I'll tell w...
- Sun Oct 30, 2022 10:04 am
- Forum: Contribution
- Topic: Server coding question. Please help!
- Replies: 2
- Views: 3446
Server coding question. Please help!
For freeciv server I am trying to construct a line of code to check an if(condition), but cannot figure out how. Here is the pseudo-code for what I'm trying: if ( (tile_get_known(ptile, pplayer) == TILE_KNOWN_UNSEEN) && (player_thinks_there_is_a_nonallied_city_on_the_fogged_tile(pplayer,ptil...
- Sat Sep 24, 2022 6:09 pm
- Forum: Freeciv-web
- Topic: Unrated Game #25 at FCW for beginners, available now.
- Replies: 0
- Views: 4596
Unrated Game #25 at FCW for beginners, available now.
www.freeecivweb.org FCW Longturn Unrated Game #25 is now up and ready to join. This is the new MP2-Dragoon ruleset ( https://freeciv.fandom.com/wiki/Multiplayer_II_Dragoon_Summary ) in a game available for new players to try. MP2 rulesets are a collective project of expert and experienced players. ...
- Fri Sep 09, 2022 4:44 am
- Forum: Freeciv-web
- Topic: Join Game #40: Great Leap Forward at FREECIV-WEB.ORG
- Replies: 1
- Views: 4172
Join Game #40: Great Leap Forward at FREECIV-WEB.ORG
FCW Longturn Game #40 is now up and ready to join. It's the début of the MP2-Dragoon ruleset, the fifth installment of the Multiplayer II: Evolution ruleset for massive multiplayer Freeciv Gaming. MP2 rulesets are a collective project of expert and experienced players. The degree of sophistication a...
- Sat Jun 04, 2022 5:46 pm
- Forum: Freeciv-web
- Topic: Good news - freecivweb.com was launched Jan 21st
- Replies: 2
- Views: 4907
Re: Good news - freecivweb.com was launched Jan 21st
To be clear, allied with people who make DMCA claims within an open source community, allied with people who hack and do crimes on servers, people who spend 49 out of 50 units on trade war dramas instead of server collaboration discussions. As soon as we fry these people black, open source can rise ...
- Sat Jun 04, 2022 5:43 pm
- Forum: Freeciv-web
- Topic: Good news - freecivweb.com was launched Jan 21st
- Replies: 2
- Views: 4907
Re: Good news - freecivweb.com was launched Jan 21st
This is heinously non-collaborative trade-name infringement which we let go for 6 months to establish legality on deliberate disingenuous trade practices. We're not quite sure why they have abandoned open source good faith other than the obvious suggestions. We do know they are allied with an effort...
- Sat Jun 04, 2022 5:37 pm
- Forum: Freeciv-web
- Topic: Engineers not working as they are supposed to
- Replies: 7
- Views: 5454
Re: Engineers not working as they are supposed to
Counter-intuitively, work-units are stored inside the working unit and not the tile. I believe it's documented here: https://freeciv.fandom.com/wiki/Terrain#Later_improvements Two or more units working on the same square under the same orders combine their labor, speeding completion of their project...