Search found 1291 matches

by Corbeau
Mon Aug 28, 2017 3:38 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

To change the topic a little bit, I remember a discussion somewhere about borders being too far from cities which makes it difficult for latecomers to build cities. And, basically, whoever gets a settler into an area has effectively blocked off a disproportionally patch of land. Which setting contro...
by Corbeau
Mon Aug 28, 2017 1:41 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

"No military units" in Civ doesn't correspond to "no military units" in reality. Civ is an approximation. You don't operate every pipeline to every household and you don't organise units such as territorial defence or militia or first echelon of army reserve or national guard or...
by Corbeau
Mon Aug 28, 2017 10:36 am
Forum: Longturn
Topic: List of multiaccounters
Replies: 9
Views: 7215

List of multiaccounters

Right now there is no fixed rule or sanction for people using multi accounts. However, this is where the community can step in. Right now there is a strong coalition sweeping one set of multi(es) in at least one of the games so let's share data. If you have knowledge or strong suspicion about someon...
by Corbeau
Mon Aug 28, 2017 10:28 am
Forum: Longturn
Topic: Polls about preferences for future games
Replies: 3
Views: 3468

Polls about preferences for future games

After I asked about polls on the forum a few times and was ignored, I used external resource. Drop by here and fill in your personal wishes how future games should be set up. Also, you can put in your own ideas.
by Corbeau
Mon Aug 28, 2017 10:00 am
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

BTW, if there is a moderator in the house (unlikely, but one is allowed to hope; I did volunteer a few times, but nothing happened), these posts can be separated into a different topic.
by Corbeau
Mon Aug 28, 2017 9:52 am
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

I'm not angry, I just like debating :D "No military units" in Civ doesn't correspond to "no military units" in reality. Civ is an approximation. You don't operate every pipeline to every household and you don't organise units such as territorial defence or militia or first echelo...
by Corbeau
Mon Aug 28, 2017 8:14 am
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

Yes, you'd be surprised what a well-placed pitchfork can do to an armoured vehicle. And my post isn't self-standing, I was replying to a post before that, my little goldfish. My main point stands: when travelling down the road in peacetime, you can pass 1000 km in a day (just did that, three times)....
by Corbeau
Mon Aug 28, 2017 7:24 am
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

Warriors are not "men with clubs". They are a unit of designated professionals that have no other jobs than to fight. "Men with clubs" are people working the fields around the city. Which is exactly why an enemy unit can't move through that kind of land unopposed even if there ar...
by Corbeau
Sun Aug 27, 2017 11:03 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

In Longturn - and Civ in general - hit and run is not possible due to simplified movement system. Once you hit, you can't run and you can't hit tactically to slow down (and inflict and receive minimal losses), only full-on, to destroy. So, since this strategy is completely disabled, something needs...
by Corbeau
Sun Aug 27, 2017 9:51 pm
Forum: Longturn
Topic: Ideas for better online game experience
Replies: 87
Views: 61795

Re: Ideas for better online game experience

There are ZOC rules to represent that a road is defended by units. If there are no units defending the road or the cities along the road, it means whoever has units there controls the territory. I think this works great. It's totally normal to have units in cities to defend them, and that's what ma...