Search found 644 matches
- Sun Jul 07, 2019 5:00 pm
- Forum: Contribution
- Topic: Help With Coding
- Replies: 2
- Views: 4228
Re: Help With Coding
You should obtain some point-and-click coding environment to know where things are rooted (I use mostly Geany myself, Eclipse is also good but it's simpler). The code that actually changes the in-game state is mostly in the server/ folder. What you need is split_player() from server/plrhand.c + tran...
- Fri Jul 05, 2019 2:44 pm
- Forum: General discussion
- Topic: I LOVE this game!
- Replies: 2
- Views: 3580
Re: I LOVE this game!
Interesting. I once tried to play Europe-1900 against AIs, took Montenegro and made a turn, but on my old notebook the server likely hanged from overload, I could not wait until AIs go.
- Fri Jul 05, 2019 8:01 am
- Forum: General discussion
- Topic: How to make a new map?
- Replies: 2
- Views: 3714
Re: How to make a new map?
Most easy way is: start a game with desired map size, switch to edit mode with "observer" player on and place the tiles you need.
- Thu Jul 04, 2019 3:43 pm
- Forum: Tech support
- Topic: SDL client crashes on Ubuntu
- Replies: 10
- Views: 12355
Re: SDL client crashes on Ubuntu
Yes. Here is what I have found in /var/crash: ProblemType: Crash Architecture: amd64 CurrentDesktop: ubuntu:GNOME Date: Fri Jun 28 18:11:50 2019 DistroRelease: Ubuntu 18.04 ExecutablePath: /usr/games/freeciv-sdl ExecutableTimestamp: 1516630443 ProcCmdline: freeciv-sdl ProcCwd: /home/ignat ProcEnviro...
- Thu Jul 04, 2019 2:16 pm
- Forum: Tech support
- Topic: SDL client crashes on Ubuntu
- Replies: 10
- Views: 12355
Re: SDL client crashes on Ubuntu
2.5 should also be fixed.
- Tue Jul 02, 2019 11:01 am
- Forum: Tech support
- Topic: SDL client crashes on Ubuntu
- Replies: 10
- Views: 12355
SDL client crashes on Ubuntu
Ubuntu 18.04, can't run any version SDL client, both compiled myself or installed from the repo. When I connect to any game, local or remote, it firstly longly prints some messages over blurred terrain and then crashes, in the console after some one line is printed only "Emergency stop - stack ...
- Sun Jun 30, 2019 6:07 pm
- Forum: Contribution
- Topic: Status of freeciv-3.0
- Replies: 26
- Views: 34868
Re: Status of freeciv-3.0
I think, the release should wait at least finishing 2.6.1 and playing some bigger 2.6 games. At least, we can put the feature out of standard rulesets and tell the AI not to use it but allow for mp gaming.
- Sun Jun 30, 2019 5:57 pm
- Forum: General discussion
- Topic: How to edit+
- Replies: 2
- Views: 3467
Re: How to edit+
1) The standard scenarios are in freeciv-install-dir/data/scenarios, to edit manually you need zip and notepad, to edit in the game just run it and switch your client into edit mode from the menu; 2) the C code is on github if you want to recompile it, there is few else that can be done to the AI. A...
- Fri Jun 28, 2019 9:00 pm
- Forum: Wishlist
- Topic: Advanced ranges for requirements
- Replies: 0
- Views: 4311
Advanced ranges for requirements
This is development of my older idea and intended to be combined with advanced present . Currently, we have very narrow (and often obscure) set of ranges that requirements may be tested for: "Local", "CAdjacent", "Adjacent", "City", "Traderoute", &qu...
- Tue Jun 25, 2019 5:44 pm
- Forum: Wishlist
- Topic: Ruler-based requirements
- Replies: 0
- Views: 3961
Ruler-based requirements
The idea is simple - make a "RulerName" requirements possible for player-dependent effects (like, in some ruleset Russians have higher vetranship chances and trade bonuses at monarchy with Peter I and bigger diplomate action chances at federation with Vladimir Putin). This requires almost ...