Search found 644 matches

by Ignatus
Sun Jul 07, 2019 5:00 pm
Forum: Contribution
Topic: Help With Coding
Replies: 2
Views: 4228

Re: Help With Coding

You should obtain some point-and-click coding environment to know where things are rooted (I use mostly Geany myself, Eclipse is also good but it's simpler). The code that actually changes the in-game state is mostly in the server/ folder. What you need is split_player() from server/plrhand.c + tran...
by Ignatus
Fri Jul 05, 2019 2:44 pm
Forum: General discussion
Topic: I LOVE this game!
Replies: 2
Views: 3580

Re: I LOVE this game!

Interesting. I once tried to play Europe-1900 against AIs, took Montenegro and made a turn, but on my old notebook the server likely hanged from overload, I could not wait until AIs go.
by Ignatus
Fri Jul 05, 2019 8:01 am
Forum: General discussion
Topic: How to make a new map?
Replies: 2
Views: 3714

Re: How to make a new map?

Most easy way is: start a game with desired map size, switch to edit mode with "observer" player on and place the tiles you need.
by Ignatus
Thu Jul 04, 2019 3:43 pm
Forum: Tech support
Topic: SDL client crashes on Ubuntu
Replies: 10
Views: 12355

Re: SDL client crashes on Ubuntu

Yes. Here is what I have found in /var/crash: ProblemType: Crash Architecture: amd64 CurrentDesktop: ubuntu:GNOME Date: Fri Jun 28 18:11:50 2019 DistroRelease: Ubuntu 18.04 ExecutablePath: /usr/games/freeciv-sdl ExecutableTimestamp: 1516630443 ProcCmdline: freeciv-sdl ProcCwd: /home/ignat ProcEnviro...
by Ignatus
Thu Jul 04, 2019 2:16 pm
Forum: Tech support
Topic: SDL client crashes on Ubuntu
Replies: 10
Views: 12355

Re: SDL client crashes on Ubuntu

2.5 should also be fixed.
by Ignatus
Tue Jul 02, 2019 11:01 am
Forum: Tech support
Topic: SDL client crashes on Ubuntu
Replies: 10
Views: 12355

SDL client crashes on Ubuntu

Ubuntu 18.04, can't run any version SDL client, both compiled myself or installed from the repo. When I connect to any game, local or remote, it firstly longly prints some messages over blurred terrain and then crashes, in the console after some one line is printed only "Emergency stop - stack ...
by Ignatus
Sun Jun 30, 2019 6:07 pm
Forum: Contribution
Topic: Status of freeciv-3.0
Replies: 26
Views: 34868

Re: Status of freeciv-3.0

I think, the release should wait at least finishing 2.6.1 and playing some bigger 2.6 games. At least, we can put the feature out of standard rulesets and tell the AI not to use it but allow for mp gaming.
by Ignatus
Sun Jun 30, 2019 5:57 pm
Forum: General discussion
Topic: How to edit+
Replies: 2
Views: 3467

Re: How to edit+

1) The standard scenarios are in freeciv-install-dir/data/scenarios, to edit manually you need zip and notepad, to edit in the game just run it and switch your client into edit mode from the menu; 2) the C code is on github if you want to recompile it, there is few else that can be done to the AI. A...
by Ignatus
Fri Jun 28, 2019 9:00 pm
Forum: Wishlist
Topic: Advanced ranges for requirements
Replies: 0
Views: 4311

Advanced ranges for requirements

This is development of my older idea and intended to be combined with advanced present . Currently, we have very narrow (and often obscure) set of ranges that requirements may be tested for: "Local", "CAdjacent", "Adjacent", "City", "Traderoute", &qu...
by Ignatus
Tue Jun 25, 2019 5:44 pm
Forum: Wishlist
Topic: Ruler-based requirements
Replies: 0
Views: 3961

Ruler-based requirements

The idea is simple - make a "RulerName" requirements possible for player-dependent effects (like, in some ruleset Russians have higher vetranship chances and trade bonuses at monarchy with Peter I and bigger diplomate action chances at federation with Vladimir Putin). This requires almost ...