Search found 91 matches

by Canik
Thu Oct 28, 2021 12:03 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 73
Views: 78502

Re: Source code for Freeciv-web running on Freecivweb.org

I disagree there have not been valid responses. I made a response quoting the text of the licenses and citing sources for definitions. I am not a lawyer and might be wrong as far as legality but I guess the issue is FCW did not define certain terms, what they meant, their purpose. Such as when it cl...
by Canik
Wed Oct 27, 2021 8:32 pm
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 73
Views: 78502

Re: Source code for Freeciv-web running on Freecivweb.org

Lexxie acts as if such malicious things were done to her because; 1. TnT, a site just starting out, which hadn't even had much new development, temporarily had it's code down. Maybe, you know, we were just trying to figure out how to set it up properly? Maybe the site was having growing pains just s...
by Canik
Tue Oct 26, 2021 9:38 pm
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 73
Views: 78502

Re: Source code for Freeciv-web running on Freecivweb.org

The main problem I see (I don't know if Andreas has more in his mind) is that even though AGPL grants their users rights to the source code, their "repository policy" tries to restrict that (bolding mine): ... FCW is NOT required to do work for, nor release source code to anyone with whom...
by Canik
Tue Oct 26, 2021 2:33 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 73
Views: 78502

Re: Source code for Freeciv-web running on Freecivweb.org

September 28th. 27 days ago if I count correctly. is when the C&D was posted by Louis. there was much discussion and screenshotting on discord.
by Canik
Sun Oct 24, 2021 7:01 pm
Forum: Freeciv-web
Topic: Freeciv TnT Update
Replies: 3
Views: 2895

Re: Freeciv TnT Update

Thank you, Andreas & Cazfi. Freeciv TnT is proud to be AGPL compliant without additional restrictions and to have your support. :)
by Canik
Sat Oct 23, 2021 6:35 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 73
Views: 78502

Re: Source code for Freeciv-web running on Freecivweb.org

I just checked and I see recently added code and graphics *are* now available here https://github.com/Lexxie9952/fcw.org-server/tree/dev in the 'dev' branch.

So I believe FCW is indeed compliant again. Awesome!
by Canik
Sat Oct 23, 2021 6:27 am
Forum: Freeciv-web
Topic: Source code for Freeciv-web running on Freecivweb.org
Replies: 73
Views: 78502

Re: Source code for Freeciv-web running on Freecivweb.org

Complaints happened against FCW and not TnT because FCW deleted and ignored posts requesting the source code. TnT was simply just started, genuine incompetence is why the source code was not properly up. No one believes that is the case with FCW however. I could go on but to sum it up; people did no...
by Canik
Mon Oct 11, 2021 5:47 am
Forum: Longturn
Topic: Freeciv TnT - Game 6
Replies: 0
Views: 3055

Freeciv TnT - Game 6

https://i.imgur.com/eVhoNIq.png A new game just started on Freeciv TnT! Longturn TnT Game 6 | MP2-Brava | BEGINNERS ONLY | 10 Players | Fractal Map Beginners Welcome! Special guest appearance by Loki , promoting the just released Valhalla Calls mod! https://i.imgur.com/zkyGbLb.png Freeciv TnT - Fre...
by Canik
Wed Oct 06, 2021 6:35 am
Forum: Freeciv-web
Topic: Freeciv TnT Update
Replies: 3
Views: 2895

Freeciv TnT Update

https://i.imgur.com/eVhoNIq.png o/---> Freeciv: Tactics & Triumph <---\o Freeciv TnT is proud to announce we've unlocked the achievement 'git gud at git hub!' The current state of Freeciv TnT is now available at: https://github.com/Canik05/freeciv-tnt which is linked to in the header of our sit...
by Canik
Tue Oct 05, 2021 9:17 pm
Forum: Art and tilesets
Topic: Art required for freeciv proper (3.1)
Replies: 5
Views: 7988

Re: Art required for freeciv proper (3.1)

cazfi wrote:The new infrapoints based extra placing, that a ruleset can use instead of / in addition to Workers building extras, requires "cursor" sprite. osdn #42980
Image

Like this?