Search found 14 matches
- Sun Mar 19, 2017 2:57 pm
- Forum: Single player
- Topic: What are your settings for a fun single player game?
- Replies: 2
- Views: 10401
What are your settings for a fun single player game?
What are your settings for a fun single player game? What do you set so that the AI can build big cities and make a reasonable defense? Unless it's important to the settings, the AI difficulty is mostly not the interesting parameter here. What do you tweak, tech, city size and distance rules? Other ...
- Mon Jun 17, 2013 7:10 pm
- Forum: Single player
- Topic: Shared Vision and AI
- Replies: 4
- Views: 8466
Re: Shared Vision and AI
The AI does, to some extent, know every tile in the map, regardless of fogged or undiscovered status!
- Fri Jun 14, 2013 11:48 am
- Forum: General discussion
- Topic: Game options
- Replies: 5
- Views: 9010
Re: Game options
I think you should use the island-based generator, and like the following: Method used to generate map: Island-based Method used to choose start positions: Depending on size of continents You will get one big island per player, with some small islands around everywhere. Play with the settings and us...
- Wed Jun 12, 2013 6:26 am
- Forum: Tech support
- Topic: Running with all the options turned up to 11?
- Replies: 1
- Views: 4724
Re: Running with all the options turned up to 11?
I had the problem that a 126-player game was very slow, and fixed it by removing explorers from the starting units.. Otherwise the AI's would form an incredibly complex and ever changing diplomacy matrix between everyone.