Search found 472 matches

by Lachu
Wed Dec 20, 2017 7:05 pm
Forum: General discussion
Topic: Postęp game
Replies: 90
Views: 87706

Re: Postęp game

One of milestone was reached. From now player can win by destroy all other players. It like in Freeciv, but I change orders doing mechanism and battle mechanism. From now to conquer city or attack enemy unit, your's unit must be on the same tile and you must select attack or conquer option from menu...
by Lachu
Wed Dec 20, 2017 5:21 pm
Forum: General discussion
Topic: Move action.
Replies: 0
Views: 2864

Move action.

Is there any contraindications against making movement an action? That could be more useful in making accessible terrain mechanism more extendable, like allowing to go into some terrain only if some technology is researched.
by Lachu
Tue Dec 19, 2017 2:54 pm
Forum: Wishlist
Topic: Event Tokens
Replies: 4
Views: 3328

Re: Event Tokens

Progress records each lua events emitted in current turn. Code is in state_machine.c. Code is very simple. There's also code, which records each activated effect and allow to: - multiply value of effect by number of turns the effect is activated - Restrict number of turns the effect is active - Set ...
by Lachu
Tue Dec 19, 2017 2:48 pm
Forum: Wishlist
Topic: Unknown enemy units.
Replies: 0
Views: 2331

Unknown enemy units.

Enemy units, which requires technology not known to our nation, should be converted by server to unknown enemy unit. There should exist unknown type of unit for each class, like terrain, big terrain, aircraft, sea, etc. Server, before send packet with unit info to players, should test if destination...
by Lachu
Mon Dec 18, 2017 7:47 pm
Forum: Wishlist
Topic: Quests
Replies: 1
Views: 2503

Quests

In CivIV, CivV and CivVI exists quests. In CivIV it have form of messages with selection and each selection starts some event. For example: slavers rebellion - what you would do? a) Kill the rebels b) Investigate first and next kill the rebers. Or: Our nations would like to have national sport. Buil...
by Lachu
Sun Dec 17, 2017 5:00 pm
Forum: Wishlist
Topic: Mobilization
Replies: 7
Views: 4229

Re: Mobilization

I do some reverse engineering and documented this screenshot:
http://slawek.lach.art.pl/CivIIIConqCivilopedia.png

I must wrote, after mobilizing my nation, I can still product harbor. Harbor is rather peacefully building, so I don't know why can I build it.
by Lachu
Sun Dec 17, 2017 2:18 pm
Forum: Wishlist
Topic: Separate Queue for Units and Buildings
Replies: 4
Views: 3010

Re: Separate Queue for Units and Buildings

In Civilization IV built building is faster, when city have certain resources. Maybe making work on tile with iron/coal/etc. giving a production points for newer ships/mechanized units and stones giving production points for buildings makes sense? And another thought. In CivVI exists districts like ...
by Lachu
Sun Dec 17, 2017 2:05 pm
Forum: Wishlist
Topic: Mobilization
Replies: 7
Views: 4229

Re: Mobilization

I don't know if blocking of building will also block effects. Civilopedia doesn't say anything about blocking effects of building, so I think the answer is no. I will start game in near future and test result. I also don't know mobilization was included in basic version of CivIII or in CivIII: Conqu...
by Lachu
Sat Dec 16, 2017 10:13 pm
Forum: Wishlist
Topic: Mobilization
Replies: 7
Views: 4229

Re: Mobilization

GriffonSpade wrote:Wouldn't this be doable with a Policy slider(2.6+)?
Probably not, because policy/multipliers multiply value of effects. Mobilization disallows to produce civilian buildings.
by Lachu
Sat Dec 16, 2017 9:14 pm
Forum: Wishlist
Topic: Event Tokens
Replies: 4
Views: 3328

Re: Event Tokens

I see you suggest to make connection of effect accumulators and effect events (both mechanism was introduced to Progress). Maybe collaborate?