Search found 110 matches
- Mon Oct 24, 2016 11:08 am
- Forum: Wishlist
- Topic: Game goals? Why not diplomacy over conquering?
- Replies: 7
- Views: 6576
Re: Game goals? Why not diplomacy over conquering?
Game can end at 5000 if u set that in options I think. Its enough. AI doesn't want to make peace with u bc u have no units. AI is crappy, but in fact its as crappy as in civ5( but there it pretends its more clever, but the fact is is the same stupid). As I wrote somewhere freeciv AI allows u to win ...
- Wed Oct 05, 2016 7:33 pm
- Forum: Wishlist
- Topic: Qt feature request
- Replies: 51
- Views: 42228
Re: Qt feature request: Lock Interface button
Ok thats probably final version on different themes, and splitters set to hide some views. Position, size and splitters are saved between restarts so hiding any splitter is no problem. Progress bar is animated and should look the same on windows. Mb later I'll add buttons to zoom out city map - usef...
- Mon Sep 12, 2016 7:25 pm
- Forum: Gameplay
- Topic: Question about unit commands
- Replies: 3
- Views: 6347
Re: Question about unit commands
U can middle click on unit/tile and see progress.
When u select unit, progress is not lost yet. U can select and give the same order.
If u give another order, then in next turn progress will be lost.
When u select unit, progress is not lost yet. U can select and give the same order.
If u give another order, then in next turn progress will be lost.
- Mon Sep 05, 2016 11:33 pm
- Forum: Wishlist
- Topic: Qt feature request
- Replies: 51
- Views: 42228
Re: Qt feature request: Lock Interface button
>>There is also a lot of wasted space around the city map City results could be put there, but what it would increase height, and what to put on results place ? >> and I don't understand how to switch between the two screenshots (is it the small arrow below the close button ?). Yeah, u see - easy to...
- Sat Sep 03, 2016 5:06 pm
- Forum: Wishlist
- Topic: Qt feature request
- Replies: 51
- Views: 42228
Re: Qt feature request: Lock Interface button
U can admire new awesome city dialog.
Missing buttons are not missing, they were moved to popup menus.
there are 3 splitters to hide or resize any part of city dialog.
Missing buttons are not missing, they were moved to popup menus.
there are 3 splitters to hide or resize any part of city dialog.
- Fri Sep 02, 2016 6:04 pm
- Forum: Contribution
- Topic: Freeciv-tao-client
- Replies: 32
- Views: 32451
Re: Freeciv-tao-client
Here is first patch how qt-client was created:
https://gna.org/patch/?func=detailitem&item_id=2283
Its just copy of gui-stub dir + some build related stuff.
https://gna.org/patch/?func=detailitem&item_id=2283
Its just copy of gui-stub dir + some build related stuff.
- Wed Aug 31, 2016 6:38 pm
- Forum: Wishlist
- Topic: Qt feature request
- Replies: 51
- Views: 42228
Re: Qt feature request: Lock Interface button
I think I'll style menu and menubar bc they need to be dark with those icons.
I'll try something like that.
I'll try something like that.
- Fri Aug 26, 2016 11:21 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 86059
Re: Art wanted for showcasing game engine features (2.6+)
I dont know what it is, but it should be able to kill warriors
Btw there is a lot of icons on https://openclipart.org/
Btw there is a lot of icons on https://openclipart.org/
- Fri Aug 26, 2016 10:36 pm
- Forum: Art and tilesets
- Topic: River under forest
- Replies: 6
- Views: 8070
River under forest
Can i specify in tileset to draw river first, then forest ?
Otherwise I get something like this.
Otherwise I get something like this.
- Thu Aug 25, 2016 7:08 pm
- Forum: Wishlist
- Topic: Qt feature request
- Replies: 51
- Views: 42228
Re: Qt feature request: Lock Interface button
For now icons will be those, not bad.