Search found 110 matches

by mir3x
Mon Oct 24, 2016 11:08 am
Forum: Wishlist
Topic: Game goals? Why not diplomacy over conquering?
Replies: 7
Views: 6576

Re: Game goals? Why not diplomacy over conquering?

Game can end at 5000 if u set that in options I think. Its enough. AI doesn't want to make peace with u bc u have no units. AI is crappy, but in fact its as crappy as in civ5( but there it pretends its more clever, but the fact is is the same stupid). As I wrote somewhere freeciv AI allows u to win ...
by mir3x
Wed Oct 05, 2016 7:33 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 51
Views: 42228

Re: Qt feature request: Lock Interface button

Ok thats probably final version on different themes, and splitters set to hide some views. Position, size and splitters are saved between restarts so hiding any splitter is no problem. Progress bar is animated and should look the same on windows. Mb later I'll add buttons to zoom out city map - usef...
by mir3x
Mon Sep 12, 2016 7:25 pm
Forum: Gameplay
Topic: Question about unit commands
Replies: 3
Views: 6347

Re: Question about unit commands

U can middle click on unit/tile and see progress.
When u select unit, progress is not lost yet. U can select and give the same order.
If u give another order, then in next turn progress will be lost.
by mir3x
Mon Sep 05, 2016 11:33 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 51
Views: 42228

Re: Qt feature request: Lock Interface button

>>There is also a lot of wasted space around the city map City results could be put there, but what it would increase height, and what to put on results place ? >> and I don't understand how to switch between the two screenshots (is it the small arrow below the close button ?). Yeah, u see - easy to...
by mir3x
Sat Sep 03, 2016 5:06 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 51
Views: 42228

Re: Qt feature request: Lock Interface button

U can admire new awesome city dialog.
Missing buttons are not missing, they were moved to popup menus.
there are 3 splitters to hide or resize any part of city dialog.
by mir3x
Fri Sep 02, 2016 6:04 pm
Forum: Contribution
Topic: Freeciv-tao-client
Replies: 32
Views: 32451

Re: Freeciv-tao-client

Here is first patch how qt-client was created:
https://gna.org/patch/?func=detailitem&item_id=2283

Its just copy of gui-stub dir + some build related stuff.
by mir3x
Wed Aug 31, 2016 6:38 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 51
Views: 42228

Re: Qt feature request: Lock Interface button

I think I'll style menu and menubar bc they need to be dark with those icons.
I'll try something like that.
by mir3x
Fri Aug 26, 2016 11:21 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 65
Views: 86059

Re: Art wanted for showcasing game engine features (2.6+)

I dont know what it is, but it should be able to kill warriors :D

Btw there is a lot of icons on https://openclipart.org/
by mir3x
Fri Aug 26, 2016 10:36 pm
Forum: Art and tilesets
Topic: River under forest
Replies: 6
Views: 8070

River under forest

Can i specify in tileset to draw river first, then forest ?
Otherwise I get something like this.
by mir3x
Thu Aug 25, 2016 7:08 pm
Forum: Wishlist
Topic: Qt feature request
Replies: 51
Views: 42228

Re: Qt feature request: Lock Interface button

For now icons will be those, not bad.