Search found 56 matches

by madmax
Sun Sep 03, 2017 10:11 am
Forum: Longturn
Topic: Freeciv Longturn Web - The gossip section
Replies: 64
Views: 53956

Re: Freeciv Longturn Web - The gossip section

FTR: I find perfectly valid that anyone starts a competing service, even if the real motivation is to make the current one look bad. I'd be very pissed off if I lost users to it, but that's life. A different thing would be to seed discord in a project to make people flee to a different one. Regardin...
by madmax
Mon Aug 14, 2017 7:23 pm
Forum: Longturn
Topic: LongTurn Game 5 -- Game Scores not working?
Replies: 5
Views: 5297

Re: LongTurn Game 5 -- Game Scores not working?

-> http://www.hostedredmine.com/issues/690381 To be clear, though also related to game scores, that problem in the C server is not the cause of the behaviour Civothy observed. The root cause lies in freeciv-web itself. On server restarts the score files are initialized too, and they contain info of...
by madmax
Fri Aug 11, 2017 11:36 am
Forum: Longturn
Topic: LongTurn Game 5 -- Game Scores not working?
Replies: 5
Views: 5297

Re: LongTurn Game 5 -- Game Scores not working?

You may be referring to Filters for Game Scores?. This is a different issue. Now the graphs are not working, not just a mess because of too much data in too little space.
by madmax
Fri Aug 11, 2017 10:51 am
Forum: Longturn
Topic: LongTurn Game 5 -- Game Scores not working?
Replies: 5
Views: 5297

Re: LongTurn Game 5 -- Game Scores not working?

Not your computer/browser. It is not working.
by madmax
Sun Jul 23, 2017 8:11 pm
Forum: Freeciv-web
Topic: Wonders in Help menu
Replies: 2
Views: 3653

Re: Wonders in Help menu

It's the manual. Not only wonders, but also city improvements lack that info, and both techs and units lack info in the manual about what they make obsolete. It's only about two months ago that the manual learnt "obsoleted-by" for units.
Added to wishlist.
by madmax
Sun Jul 23, 2017 7:45 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80061

Re: Wish/priority/fix list

I have a wish: show the total number of bulbs produced per turn (preferably in the Research screen) so that I don't have to add up all cities one by one. It's already in Government > Demographics, although it may be only last turn bulbs, as it doesn't seem to update with changes in current turn.
by madmax
Sat Jul 15, 2017 10:36 am
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80061

Re: Wish/priority/fix list

A player with military units is not without hope; they could conquer a city and start again. He can be a nuisance at best. Is that wrong? Once in that situation you can be the stubborn last of Philippines or accept defeat and disband your units. Now, maybe idle players with no cities should have th...
by madmax
Wed Jul 12, 2017 7:19 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80061

Re: Wish/priority/fix list

In city mini-map for tile selection, incorrect display of food/trade/prod, e.g.: https://goo.gl/5KNkyK
Is that still happening?
by madmax
Tue Jul 11, 2017 5:55 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80061

Re: Wish/priority/fix list

madmax wrote:
Corbeau wrote:Allied chat, however, not working as described.
Works for me right now (albeit in a normal, not longturn game, but that shouldn't make any difference).
Oh, well. Forget it. It does. Sorry.
by madmax
Tue Jul 11, 2017 5:48 pm
Forum: Freeciv-web
Topic: Wish/priority/fix list
Replies: 114
Views: 80061

Re: Wish/priority/fix list

Allied chat, however, not working as described. Works for me right now (albeit in a normal, not longturn game, but that shouldn't make any difference). What have you noticed? Are messages not sent? Are they public? Does it always happen or does it depend on content? I don't know if it has been said...