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- Sun May 25, 2025 10:16 pm
- Forum: Test Builds
- Topic: S3_3 alpha1
- Replies: 0
- Views: 7882
S3_3 alpha1
First alpha for freeciv-3.3 has been released. 3.2.93-alpha1 is commit b78539aaf52ff441c6ae86538aa6f11bed70fd85 in freeciv git repository. All light weight release build artifacts are available from https://files.freeciv.org/alpha/S3_3-alpha1/ Changes relative to freeciv-3.2: https://files.freeciv.o...
- Sat May 24, 2025 1:31 pm
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
- Replies: 35
- Views: 104481
Re: Windows Installer test builds (freeciv-3.2 / msys2 / meson)
New freeciv-3.2 Windows (msys2) build with meson, from sources of 24-May-25 (3.2.0-beta2+-250524), commit '4089e93113', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.2/ Change log since 3.2.0-beta2: gitlog-3.2.0-beta2..4089e93113.log ...
- Fri May 23, 2025 12:19 pm
- Forum: Rulesets and modpacks
- Topic: Requirements and Future Tech
- Replies: 4
- Views: 11447
Re: Requirements and Future Tech
Actually you should already be able to use MinTechs requirements for this effect, though it requires a bit more effort than a dedicated requirement type.
- Thu May 22, 2025 11:46 am
- Forum: Rulesets and modpacks
- Topic: Requirements and Future Tech
- Replies: 4
- Views: 11447
- Thu May 22, 2025 11:42 am
- Forum: Rulesets and modpacks
- Topic: Requirements and Future Tech
- Replies: 4
- Views: 11447
Re: Requirements and Future Tech
No, they don't work as real techs enough for the Tech reqs code to handle them. But it's a good idea to somehow add support for them to the requirements system (not sure if we can extend Tech reqs code to handle them, or would this be a completely new requirement type)
- Wed May 21, 2025 5:53 am
- Forum: Tech support
- Topic: horizontal drag-scrolling problem in research tab
- Replies: 1
- Views: 6193
Re: horizontal drag-scrolling problem in research tab
Which client? Which version?
- Mon May 19, 2025 1:13 am
- Forum: Test Builds
- Topic: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
- Replies: 24
- Views: 73738
Re: Windows Installer test builds (freeciv-3.3 / msys2 / meson)
New freeciv-3.3 Windows (msys2) build with meson, from sources of 18-May-25 (3.2.92.11-alpha-250518), commit 'b0726cb550', available at https://files.freeciv.org/packages/windows/testing/cazfi/installer_msys2/snapshots/meson/freeciv-3.3/ Change log since previous snapshot build: gitlog-3eeb22a18e..b...
- Mon May 19, 2025 12:13 am
- Forum: Rulesets and modpacks
- Topic: Disbanding city - how is the supporting city of the new settler decided?
- Replies: 5
- Views: 8497
- Sat May 17, 2025 11:07 pm
- Forum: Rulesets and modpacks
- Topic: Disbanding city - how is the supporting city of the new settler decided?
- Replies: 5
- Views: 8497
Re: Disbanding city - how is the supporting city of the new settler decided?
From the source code it seems like it should be the nearest city. Can you provide a savegame from which it's possible to reproduce a case where that's not true, for me to debug?
- Sat May 17, 2025 4:17 pm
- Forum: Tech support
- Topic: Fast Unit Slide? How to slow down AI moves
- Replies: 2
- Views: 5902
Re: Fast Unit Slide? How to slow down AI moves
Game -> Options -> Local Client -> Graphics -> Unit movement animation time (milliseconds)