Search found 2016 matches

by cazfi
Wed May 22, 2013 10:20 pm
Forum: Tech support
Topic: Browser version does not work in Chrome
Replies: 17
Views: 17936

Re: Browser version does not work in Chrome

I don't know how high priority we should make this, but firefox < 11 has WebSocket prefixed with Moz -> MozWebSocket. That bites at least users of just released Debian Wheezy, which has Firefox fork IceWeasel version 10.xx.
by cazfi
Wed May 22, 2013 9:13 pm
Forum: General discussion
Topic: hex display
Replies: 4
Views: 6952

Re: hex display

That screenshot from desktop freeciv is quite unfortunate for freeciv-web article. Freeciv-web lacks a lot of functionality of the freeciv, ability to use different tilesets or hex topologies one of them.
by cazfi
Sat May 18, 2013 10:09 pm
Forum: Help wanted
Topic: Compiled from Source
Replies: 2
Views: 5531

Re: Compiled from Source

Is there a way to only recompile the parts of the code that I am going to edit - it took a very long time to compile everything. That's what 'make' does. It compares timestamps of files to build (object file in case of compiling) and their sources. It rebuilds only if source is newer than already e...
by cazfi
Sun May 05, 2013 7:46 pm
Forum: Tech support
Topic: Combat Animation Not Displaying on Kubuntu with Oxygen theme
Replies: 16
Views: 18360

Re: Combat Animation Not Displaying

Seems to be related to Ubuntu's gtk+ modifications. Both combat and movement animations are affected, so I tested by simply setting very high movement animation time. Either unit moved slowly, or nothing happened for a while and then unit teleported to destination. Kubuntu's freeciv + Kubuntu's libg...
by cazfi
Sat May 04, 2013 6:21 pm
Forum: Tech support
Topic: Combat Animation Not Displaying on Kubuntu with Oxygen theme
Replies: 16
Views: 18360

Re: Combat Animation Not Displaying

I'm just downloading 64bit Kubuntu 13.04 to install in a virtual machine for testing if I can reproduce the issue with such an setup.
by cazfi
Sat May 04, 2013 8:55 am
Forum: Tech support
Topic: Combat Animation Not Displaying on Kubuntu with Oxygen theme
Replies: 16
Views: 18360

Re: Combat Animation Not Displaying

Oh sorry, talk about test with 2.4.0-beta2 got me to forgot that you saw this problem with 2.3 already (and 2.3 has no gtk3-client).
by cazfi
Fri May 03, 2013 8:16 pm
Forum: Tech support
Topic: Combat Animation Not Displaying on Kubuntu with Oxygen theme
Replies: 16
Views: 18360

Re: Combat Animation Not Displaying

This does ring a bell in a sense that we had similar problem with unit movement animation not showing on gtk3-client. Are you sure you are using gtk2-client and not new gtk3 one?
by cazfi
Mon Apr 29, 2013 7:31 pm
Forum: Wishlist
Topic: Another Wishlist
Replies: 37
Views: 29887

Re: Another Wishlist

There's features in 2.5 development version that should suffice for 1 & 2. I've been thinking 6 for a long time, but it's not a trivial change and you are first one beside myself to request it. Isn't granary effect just what you are after in 8?
by cazfi
Fri Apr 26, 2013 12:31 am
Forum: Contribution
Topic: Is win_chance correct ?
Replies: 2
Views: 5084

Re: Is win_chance correct ?

Given that I remember always seeing 99% win chance for attacker against defense 0 units, I doubted your theory. Note that the very first term (before the loop) is not multiplied by att_P_lose1: double binom_save = pow(def_P_lose1, (double)(def_N_lose - 1)); double accum_prob = binom_save; /* lr = 0 ...
by cazfi
Mon Apr 22, 2013 11:02 pm
Forum: Rulesets and modpacks
Topic: Default3+ Ruleset
Replies: 23
Views: 21476

Re: Default3+ Ruleset

This ruleset has been part of my autogame (no human players, only AI) testing about three weeks now, and it has run about twice a day for total of ~20*2=~40 games. Not a single crash, not even error message, so at least AI is stable with this ruleset (not that I get many errors from 2.4 with any rul...