Search found 270 matches

by louis94
Wed Mar 04, 2015 8:18 pm
Forum: Freeciv-web
Topic: The big Freeciv-web feedback and suggestions thread
Replies: 103
Views: 86378

Re: The big Freeciv-web feedback and suggestions thread

This was intended more as a workaround than as a fix. I don't know why FF uses that much memory; maybe declaring the variables outside of the loop would help. Maybe one of your savegames is corrupted (as the database syncing may have been interrupted). A much more elegant solution would be not to di...
by louis94
Tue Mar 03, 2015 4:44 pm
Forum: Freeciv-web
Topic: The big Freeciv-web feedback and suggestions thread
Replies: 103
Views: 86378

Re: The big Freeciv-web feedback and suggestions thread

The number of saves will now be messed up[/b], and errors may occur due to the defunct savegame. From what I read in the code, deleted savegames will be still displayed as "undefined (undefined)". Trying to load them won't work, obviously (the client gets stuck). In order to delete specif...
by louis94
Mon Mar 02, 2015 9:38 pm
Forum: Freeciv-web
Topic: The big Freeciv-web feedback and suggestions thread
Replies: 103
Views: 86378

Re: The big Freeciv-web feedback and suggestions thread

So how can we improve the savegame system for Freeciv-web? I assume that continuing to use HTML5 Localstorage for the savegames still is a good idea, compared to the alternatives: (…) 2. storing the savegames on the user's harddrive directly, which would not work on all devices (for example iPhones...
by louis94
Mon Mar 02, 2015 6:34 pm
Forum: Contribution
Topic: Help us improve the clients' mouse interaction
Replies: 11
Views: 13978

Re: Help us improve the clients' mouse interaction

- tap (on own city): open city dialog - tap (on own unit): open unit dialog (…) - double click: center view There is a technical problem here: there is no way to tell whether a click (=tap) will be followed by another (thus forming a double click). So the first tap would often open the city dialog,...
by louis94
Mon Mar 02, 2015 12:25 am
Forum: Contribution
Topic: Help us improve the clients' mouse interaction
Replies: 11
Views: 13978

Re: Help us improve the clients' mouse interaction

The Square Cow: The minimap is too small to be really helpful here, and it is too far from the map. I agree left-clicking the minimap to center the view would make sense. Space+(click)+drag (or drag alone) is indeed used by programs such as Gimp or Krita. I don't think these are well-known shortcuts...
by louis94
Mon Mar 02, 2015 12:15 am
Forum: Contribution
Topic: Help us improve the clients' mouse interaction
Replies: 11
Views: 13978

Re: Help us improve the clients' mouse interaction

Hello bard, The goto mode (from the G key) can be exited at any time by pressing ESC, or by hovering the selected unit and releasing the mouse. I think that right clicking having the same effect as left clicking can be considered a bug, so I filled one (https://gna.org/bugs/index.php?23341). I think...
by louis94
Thu Feb 26, 2015 11:22 pm
Forum: Tech support
Topic: Qt Tileset Change Icon Glitch
Replies: 1
Views: 3005

Re: Qt Tileset Change Icon Glitch

Thanks for reporting. This bug may lead to crashes when or after switching tileset. If you see Freeciv-related icons, then there may be no crash.
Should be fixed, see https://gna.org/bugs/index.php?23326
by louis94
Thu Feb 26, 2015 10:38 pm
Forum: Tech support
Topic: Qt black-on-black text popup
Replies: 1
Views: 2960

Re: Qt black-on-black text popup

Thanks for reporting. Should be fixed soon (https://gna.org/bugs/index.php?23325).
by louis94
Mon Feb 23, 2015 4:02 pm
Forum: Contribution
Topic: Help us improve the clients' mouse interaction
Replies: 11
Views: 13978

Re: Help us improve the clients' mouse interaction

(My opinion, not anything "official") I think that right clicking should be bound to the information dialog that is currently bound to the middle mouse button. The middle mouse button would be bound to the centring function to match the convention of using the middle mouse button to handle...
by louis94
Thu Feb 05, 2015 6:03 pm
Forum: Wishlist
Topic: Additional Government Types
Replies: 12
Views: 13909

Re: Additional Government Types

...imagine that there is someone from Israel playing online and you're current government/nation is for example... fascist Germany; I know it's just a game, but the name of its particular government might be highly offensive/abusive for some people. Imagine the same with 'communist USSR' and someon...