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Hm, I suppose I should organize all of this and put it on hrm. Please do; keeping track of ideas/bugs on this forum, and relying on developers to organise / promote them, is too much work for us. However, this one: Thirdly, you can't give any orders if you have a citizen governor enabled (GTK+3.22 ...
The first beta for the next major version of Freeciv, 2.6.0-beta1, has just been released. 2.6.x includes a redesigned Qt client with multiplayer features, experimental map scaling, a substantially revised version of the civ2civ3 ruleset, GriffonSpade's Hexemplio large hex tileset, and much more fle...
- Sat Sep 16, 2017 8:36 am
- Forum: Rulesets and modpacks
- Topic: More diverse governments: social engineering Alpha Centauri style
- Replies: 9
- Views: 915
[moderator note: sidetrack on 2.6 release, how to install, etc moved to new thread]
Memeboiii wrote:I noticed that since the last major update my engineers will no longer "auto-engineer".
Which version exactly is this?
What actions do you take exactly, and what happens when you try, and what did you expect instead?
I believe in the far future 3.0 version, you will be able to set a thing you want engineered on a given tile via the city menu. This is coming in 2.6. Not much help for building a road network though, it's again geared toward improving city output. There is no auto-road-network option in Freeciv, j...
- Sun Sep 10, 2017 12:23 pm
- Forum: Art and tilesets
- Topic: VladimirSlavik graphics (was: Dredger graphic)
- Replies: 43
- Views: 14614
Nice, thanks :) I am eyeing getting your graphics into the distribution in 2.6 so that they can start being more widely used, but I surely won't get them into beta1 (which is occupying me at the moment). I plan to break out Blender myself if I have to, to get equivalent Cimpletoon units (I've learne...