Search found 428 matches

by JTN
Mon Jul 23, 2018 7:55 pm
Forum: Art and tilesets
Topic: Art wanted for showcasing game engine features (2.6+)
Replies: 60
Views: 19261

Re: Art wanted for showcasing game engine features (2.6+)

each terrain can have only one animal. I'm certain that's not true- civ2civ3_earth has animals on multiple terrain types each, many of which overlap. I'm afraid it is true, but civ2civ3_earth believes it is not, which I hadn't spotted. Oh, dear. civ2civ3_earth has help saying things like Snakes can...
by JTN
Mon Jul 23, 2018 3:28 pm
Forum: Rulesets and modpacks
Topic: Spaceship score is wrong (ver2.5.6)
Replies: 2
Views: 1258

Re: Spaceship score is wrong (ver2.5.6)

This was reported in hrm bug #757442, and will be fixed in future releases.
by JTN
Sun Jul 22, 2018 12:16 am
Forum: Announcements
Topic: Stable release 2.6.0
Replies: 2
Views: 368

Stable release 2.6.0

Rather more than three years after 2.5.0, and representing over five years of development, the next major version of Freeciv, 2.6.0, has been released. 2.6.x includes a redesigned Qt client with multiplayer features, experimental map scaling, a substantially revised version of the civ2civ3 ruleset, ...
by JTN
Fri Jul 20, 2018 9:38 am
Forum: Tech support
Topic: worker got eaten by town
Replies: 3
Views: 240

Re: worker got eaten by town

It's a surprise to me. Can't think of many other causes than ones already mentioned.

What version of Freeciv, and what ruleset?
by JTN
Tue Jul 17, 2018 12:28 am
Forum: Wishlist
Topic: Unbalanced Geographical Distribution of Core Civs
Replies: 2
Views: 176

Re: Unbalanced Geographical Distribution of Core Civs

Some thoughts: The original selection of the Core nation group is basically inherited from the original Civ games, so inherits their biases. See gna patch #3432 for rationale. (It's not much of an excuse, but it's an excuse.) Changing the Core set is a bit fraught (noted in patch #3448 ). We can bas...
by JTN
Mon Jul 16, 2018 11:56 pm
Forum: Wishlist
Topic: Team colour tint for units
Replies: 3
Views: 154

Re: Team colour tint for units

There is no tinting in the graphics engine currently. I have been idly musing about adding some as a cheap way to get placeholder "programmer graphics" for new units to playtest them, but I've not done anything about it. There is already "background colour", but it gives player c...
by JTN
Mon Jul 16, 2018 11:51 pm
Forum: Single player
Topic: pollution script?
Replies: 3
Views: 333

Re: pollution script?

Be warned though; if there aren't any special orders given through the city overview (as JTN explained), your autosettlers might do do something that's not exactly what you have in mind. Yes, that's true; once you've unleashed autosettlers, you had better like their decisions. (I hope you like mine...
by JTN
Sun Jul 15, 2018 11:58 pm
Forum: Tech support
Topic: 2.6 beta won't recognize new units.ruleset files
Replies: 7
Views: 365

Re: 2.6 beta won't recognize new units.ruleset files

Could be that units.ruleset contains UTF-8 characters, whereas techs.ruleset and government.ruleset contain only ASCII. My bet is on this in most 2.6 units.ruleset files: [unit_diplomat] name = _("Diplomat") ; ... veteran_names = ; /* TRANS: diplomatic rank. */ _("?diplomatic_rank:att...
by JTN
Sun Jul 15, 2018 12:29 pm
Forum: Single player
Topic: pollution script?
Replies: 3
Views: 333

Re: pollution script?

I'm afraid not. Autosettlers are supposed to clean up pollution. Their primary motivation is to improve city output, but they do take the risk of global warming into account too. I've been investigating this recently, and it's not that they don't want to clean up pollution -- they do -- but they are...
by JTN
Sun Jul 15, 2018 12:23 pm
Forum: Art and tilesets
Topic: [meta] Tileset clearing house
Replies: 18
Views: 2232

Re: [meta] Tileset clearing house

Oh, I like that. I've grabbed it for Amplio2/Cimpletoon (hrm #765046) and suggested it for Hexemplio/Toonhex. (It doesn't fit as-is in the grid of any of the other iso tilesets such as Isotrident.)