Search found 548 matches

by sveinung
Tue Sep 24, 2013 10:38 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 142987

Re: Changes in what a rule set can do

Make action enablers control stealing a technology using a Spy/Diplomat. ( patch #4207 ) Note that this don't control other ways you can steal a tech, like invading a city. Two new actions are added: "Steal Tech" and "Targeted Steal Tech". The former will steal a random tech. The...
by sveinung
Mon Sep 23, 2013 10:04 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 142987

Re: Changes in what a rule set can do

Make action enablers control the spy action "Establish Embassy". ( patch #4204 ) Note that this don't control other ways you can establish an embassy, like giving one during negotiations. It is still impossible to establish an embassy when you already have a real embassy. Should anyone thi...
by sveinung
Fri Sep 20, 2013 11:35 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 142987

Re: Changes in what a rule set can do

A requirement vector using the DiplRel requirement type can now test if there exist a reason to go to war against another player. "Provided Casus Belli" is true if the player provided a reason to go to war against him. "Has Casus Belli" is true if the player has a reason to go to...
by sveinung
Fri Sep 20, 2013 10:52 am
Forum: Help wanted
Topic: User Interface feedback wanted
Replies: 7
Views: 14661

The approach shown in the GTK3 client

The approach I implemented in the GTK3 client is to color the button red.
by sveinung
Fri Sep 20, 2013 10:50 am
Forum: Help wanted
Topic: User Interface feedback wanted
Replies: 7
Views: 14661

The approach shown in the Qt client

The approach I implemented in the Qt client is to add a warning icon and a tool tip to the button of the action that may or may not be possible. (Suggestions for a better text in the tool tip is welcome) Thanks to Jacob Nevins <jtn> for the tool tip idea.
by sveinung
Fri Sep 20, 2013 10:28 am
Forum: Help wanted
Topic: User Interface feedback wanted
Replies: 7
Views: 14661

User Interface feedback wanted

A rule in a custom rule set says "you can use a Spy to steal technology from a civilization unless it knows the Encryption technology". A player that don't know if another civilization has the Encryption technology or not has a Spy next to one of the other civilizations cities. He decides ...
by sveinung
Thu Sep 19, 2013 3:50 pm
Forum: Rulesets and modpacks
Topic: Action enablers
Replies: 0
Views: 3903

Action enablers

Action enablers is a new feature in trunk (2.6). It makes it possible to configure if and when the player should be allowed to do an action. At the moment only a few actions can be configured using action enablers. Those actions are listed in the action enabler documentation found in the file README...
by sveinung
Thu Sep 19, 2013 1:11 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 142987

Re: Changes in what a rule set can do

It used to be impossible to do spy actions against units in cities. This has now changed for the spy action "Sabotage Unit". The requirement that the unit targeted for sabotage isn't in a city now live in its action enablers. Note that it currently only is possible to see (and therefore ta...
by sveinung
Wed Sep 18, 2013 10:59 am
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 142987

Re: Changes in what a rule set can do

The spy action "Incite City" now use the action enabler frame work.
by sveinung
Sat Sep 14, 2013 9:22 pm
Forum: Rulesets and modpacks
Topic: Changes in what a 2.6 rule set can do
Replies: 142
Views: 142987

Re: Changes in what a rule set can do

Only relevant if you care about how your rule set appear in the client. The server knows everything. The player has limited knowledge. It is possible to create rules that depend on knowledge the player don't have. This leads to situations where the player don't know if a rule applies or not. Meta kn...