Search found 362 matches

by Wahazar
Thu Aug 09, 2018 11:58 am
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 137337

Re: RoundSquare tileset

Well done, definitely hard to overlook, even if city background flag have similar colours.
by Wahazar
Wed Aug 08, 2018 9:10 pm
Forum: Tech support
Topic: Where to find 2.5.* for android?
Replies: 2
Views: 3008

Re: Where to find 2.5.* for android?

Another question - is there any android version, which support multiplayer?
by Wahazar
Wed Aug 08, 2018 9:09 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 137337

Re: RoundSquare tileset

Hans Lemurson wrote: The cities and their occupancy indicators are pure default Trident.
I know, but while other things are more clear now if compared to default trident, city occupancy is still illegible.
by Wahazar
Mon Aug 06, 2018 8:21 pm
Forum: Tech support
Topic: Where to find 2.5.* for android?
Replies: 2
Views: 3008

Where to find 2.5.* for android?

I see only 2.6 version on google play, is it possible to download previous version?
by Wahazar
Mon Aug 06, 2018 8:29 am
Forum: Art and tilesets
Topic: Amplio graphics
Replies: 51
Views: 96994

Re: Amplio graphics

I'm not asking about .spec file, just for names, which sprite is supposed for.
by Wahazar
Fri Aug 03, 2018 10:17 pm
Forum: Gameplay
Topic: What to do about micromanagement?
Replies: 14
Views: 18404

Re: What to do about micromanagement?

There is no point in making the engine very general if no mod/ruleset is good enough. A game with a hardcoded but good rules of gameplay is still a good game. A highly customizable game engine with several mediocre rulesets and graphics (like Freeciv) is still a mediocre game. Which rulesets are go...
by Wahazar
Fri Aug 03, 2018 2:52 pm
Forum: Art and tilesets
Topic: wonders for trident
Replies: 2
Views: 4095

wonders for trident

Where are wonders png for trident (these 20px low) located and defined?
I found only wonders-large.spec, these with frame, for amplio.
by Wahazar
Fri Aug 03, 2018 2:35 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 137337

Re: RoundSquare tileset

After accident with trireme caused by silly isometric aspect ratio, I definitely switched to rounded square overhead tileset for LT. I'm not quite convinced with these pixels instead of numbers, but generally it looks fine. Maybe wall merlons (as it was in cov1) instead of these small, hard to notic...
by Wahazar
Thu Aug 02, 2018 5:48 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 137337

Re: RoundSquare tileset

Hans Lemurson wrote:Your choice of a non-RoundSquare tileset to demonstrate the effect saddens me. :(
Sorry, it is my fault of provoking off-topic. But aren't hexes a slightly rounded squares? ;)
by Wahazar
Thu Aug 02, 2018 12:22 pm
Forum: Art and tilesets
Topic: RoundSquare tileset
Replies: 57
Views: 137337

Re: RoundSquare tileset

JTN wrote: City food/prod/trade output is indeed clamped to 9 for display, if greater. Tilesets are expected to provide all sprites 0-9. There's no provision for any more yield than that.
Still not sure, if tile output is clamped to 9 for display only, or also for real output?