Search found 362 matches
- Thu Aug 09, 2018 11:58 am
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 137337
Re: RoundSquare tileset
Well done, definitely hard to overlook, even if city background flag have similar colours.
- Wed Aug 08, 2018 9:10 pm
- Forum: Tech support
- Topic: Where to find 2.5.* for android?
- Replies: 2
- Views: 3008
Re: Where to find 2.5.* for android?
Another question - is there any android version, which support multiplayer?
- Wed Aug 08, 2018 9:09 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 137337
Re: RoundSquare tileset
I know, but while other things are more clear now if compared to default trident, city occupancy is still illegible.Hans Lemurson wrote: The cities and their occupancy indicators are pure default Trident.
- Mon Aug 06, 2018 8:21 pm
- Forum: Tech support
- Topic: Where to find 2.5.* for android?
- Replies: 2
- Views: 3008
Where to find 2.5.* for android?
I see only 2.6 version on google play, is it possible to download previous version?
- Mon Aug 06, 2018 8:29 am
- Forum: Art and tilesets
- Topic: Amplio graphics
- Replies: 51
- Views: 96994
Re: Amplio graphics
I'm not asking about .spec file, just for names, which sprite is supposed for.
- Fri Aug 03, 2018 10:17 pm
- Forum: Gameplay
- Topic: What to do about micromanagement?
- Replies: 14
- Views: 18404
Re: What to do about micromanagement?
There is no point in making the engine very general if no mod/ruleset is good enough. A game with a hardcoded but good rules of gameplay is still a good game. A highly customizable game engine with several mediocre rulesets and graphics (like Freeciv) is still a mediocre game. Which rulesets are go...
- Fri Aug 03, 2018 2:52 pm
- Forum: Art and tilesets
- Topic: wonders for trident
- Replies: 2
- Views: 4095
wonders for trident
Where are wonders png for trident (these 20px low) located and defined?
I found only wonders-large.spec, these with frame, for amplio.
I found only wonders-large.spec, these with frame, for amplio.
- Fri Aug 03, 2018 2:35 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 137337
Re: RoundSquare tileset
After accident with trireme caused by silly isometric aspect ratio, I definitely switched to rounded square overhead tileset for LT. I'm not quite convinced with these pixels instead of numbers, but generally it looks fine. Maybe wall merlons (as it was in cov1) instead of these small, hard to notic...
- Thu Aug 02, 2018 5:48 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 137337
Re: RoundSquare tileset
Sorry, it is my fault of provoking off-topic. But aren't hexes a slightly rounded squares?Hans Lemurson wrote:Your choice of a non-RoundSquare tileset to demonstrate the effect saddens me.
- Thu Aug 02, 2018 12:22 pm
- Forum: Art and tilesets
- Topic: RoundSquare tileset
- Replies: 57
- Views: 137337
Re: RoundSquare tileset
Still not sure, if tile output is clamped to 9 for display only, or also for real output?JTN wrote: City food/prod/trade output is indeed clamped to 9 for display, if greater. Tilesets are expected to provide all sprites 0-9. There's no provision for any more yield than that.