Search found 472 matches
- Sun Oct 11, 2020 5:54 pm
- Forum: Wishlist
- Topic: [Client] Event-driven notes
- Replies: 1
- Views: 2352
[Client] Event-driven notes
It's idea to allow remember tactic and strategy. It solves problem of forgiving important strategic points, whereas we don't play long ago and load save game. How it would works? Server will send events to client, unit is built for example. User could connect event list (and operator between each ev...
- Wed Sep 16, 2020 6:34 pm
- Forum: Wishlist
- Topic: Unit controllable boundary growth
- Replies: 6
- Views: 4666
Re: Unit controllable boundary growth
I have other solution about unhappiness. Simply don't add unhappiness if enemy unit is near of city in our territory, but add this if enemy unit is near city (even on territory belongs to player ally or owned by player).
- Sat Aug 29, 2020 4:22 pm
- Forum: General discussion
- Topic: Postęp game
- Replies: 90
- Views: 87163
Re: Postęp game
If someone would speedup development, there is patreon page: https://www.patreon.com/easylinux?fan_landing=true
It's related to many of my projects, so points which you would support.
Currently I try to port progress to nim.
It's related to many of my projects, so points which you would support.
Currently I try to port progress to nim.
- Fri Aug 07, 2020 11:59 am
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19422
Re: Civ5 Ruleset and New Community Graphics+Sounds
Currently I have to restart my patches. First patch is probably ready, but I wait for response. I test it only in small part.
- Sun Jun 21, 2020 7:28 pm
- Forum: Contribution
- Topic: Compilation problems.
- Replies: 3
- Views: 4366
Re: Compilation problems.
I have an question. Where could I find autogen/configure documentation? When calling ./autogen.sh --help, it not display help. I will compile lua in different directory and copy object files.
- Fri Jun 19, 2020 5:14 pm
- Forum: Contribution
- Topic: Compilation problems.
- Replies: 3
- Views: 4366
Re: Compilation problems.
OpenSUSE Tumbleweed
liblua5_3-5 | The Lua integration library
Above one is installed.
libluajit-5_1-2 | Library for JIT Lua compiler
Above one too.
But I don't have header installed and it isn't available in setup repositories.
liblua5_3-5 | The Lua integration library
Above one is installed.
libluajit-5_1-2 | Library for JIT Lua compiler
Above one too.
But I don't have header installed and it isn't available in setup repositories.
- Thu Jun 18, 2020 2:19 pm
- Forum: Contribution
- Topic: Compilation problems.
- Replies: 3
- Views: 4366
Compilation problems.
I use debug flag for autogen. It's not my error, because on master the same error occur. Is the a way to suppress this single error? Compile this file with different autogen options set and copy an object file? Maybe better approach? CC lstring.lo In function ‘createstrobj’, inlined from ‘luaS_creat...
- Wed Apr 15, 2020 9:42 am
- Forum: Rulesets and modpacks
- Topic: Player lost.
- Replies: 3
- Views: 3662
Player lost.
How do player lost effect (in effects.ruleset file)? I need this, because I will demonstrate how counters will work (not yet introduced mechanism) in modified ruleset. Ruleset will be called environmentalism and have player lost effect. Player win in they emit smallest amount of CO2 to atmosphere an...
- Tue Apr 14, 2020 7:55 pm
- Forum: Rulesets and modpacks
- Topic: Civ5 Ruleset and New Community Graphics+Sounds
- Replies: 21
- Views: 19422
Re: Civ5 Ruleset and New Community Graphics+Sounds
Hi.
Counters feature is nearly done. I don't send everything. I made progress with allowing environment win, when co2 emitted is bigger than some value and player emotion is lower.
Counters feature is nearly done. I don't send everything. I made progress with allowing environment win, when co2 emitted is bigger than some value and player emotion is lower.
- Sat Mar 28, 2020 3:32 pm
- Forum: Contribution
- Topic: Difference between phase and turn?
- Replies: 4
- Views: 4498
Re: Difference between phase and turn?
I thnik I understood now. Progress has mechanism to use lua signals as requirements of effect. It uses signals tables/linked list, put signal name with parameters once called and clear this list once new turn appear. But I think we need to count counter, when lua event being fired, not once effect a...