Search found 644 matches
- Sat Jul 27, 2019 8:10 pm
- Forum: General discussion
- Topic: Need Explanation about border
- Replies: 1
- Views: 3068
Re: Need Explanation about border
City border is a circle of a specific radius around a city that the city's citizens can work (if a tile is not used by another city or belongs to foreign nation). National borders mark territory of a nation, they normally also circle around a city but 1) of another, in general independent, radius; 2...
- Tue Jul 16, 2019 9:11 pm
- Forum: Longturn
- Topic: The signups for LT49 are open
- Replies: 8
- Views: 6695
Re: The signups for LT49 are open
We hopewieder wrote:Yes. Finally we'll have once again a game where the rules are not changed after the game has started
Ok, I'll play.
- Mon Jul 15, 2019 7:16 pm
- Forum: Wishlist
- Topic: Connectivity and resources
- Replies: 4
- Views: 5804
Re: Connectivity and resources
5. An amendment should be made to require Harbor in both coastal cities. Either we require that both connectors must reach another end or for the required building introduce some flag "ConnectorDestRequired". 6. With this system we can have some different trade route concept for routes bet...
- Sun Jul 14, 2019 5:58 pm
- Forum: Wishlist
- Topic: Connectivity and resources
- Replies: 4
- Views: 5804
Connectivity and resources
Connecting to strategic resources (henceforth luxuries included) and to other cities is a central topic of Civ3 that was enough good to be includet into consequent commercial games. Here are ideas how to bring it into Freeciv. 1. In terrain.ruleset, to the [resource_*] sections we append "strat...
- Sun Jul 14, 2019 1:38 pm
- Forum: Wishlist
- Topic: "City Defense" unit and drafting
- Replies: 1
- Views: 2540
Re: "City Defense" unit and drafting
Probable correction: instead of growing health, we probably should put another units. Maybe it distracts player's attention from normal units and uses more memory, but it allows considerable part of troops storming a strong city to survive. Also, it increases other characteriatics like the opportuni...
- Sun Jul 14, 2019 10:32 am
- Forum: Rulesets and modpacks
- Topic: A way to make Civ3 rivers
- Replies: 1
- Views: 2903
Re: A way to make Civ3 rivers
Ah, the move bonus here won't work. Units use the fastest road present, they give speed and the bonus works only between turns.
- Sat Jul 13, 2019 4:13 pm
- Forum: Wishlist
- Topic: "City Defense" unit and drafting
- Replies: 1
- Views: 2540
"City Defense" unit and drafting
A development of my older suggestion that seems easier to realize. We introduce a unit role "CityDefense" and a city-ranged effect "City_Defense". Each city with nonzero value of the effect (or sum of the effect and "City_Defense_per_Specialist" × number of specialists ...
- Sat Jul 13, 2019 3:20 pm
- Forum: Wishlist
- Topic: Requirements for Civilization III Ruleset
- Replies: 15
- Views: 19240
Re: Requirements for Civilization III Ruleset
I remember in CivIII the same great wonder could been completed by many civilizations and many civs can have the same great wonder at the same time. I don't remember number or formula, but I think it depend on civilization amount at start of game. Example could be: Civ_count_at_start / 3 (for examp...
- Fri Jul 12, 2019 4:14 pm
- Forum: Single player
- Topic: civ2 "key civ" science rule??
- Replies: 3
- Views: 4956
Re: civ2 "key civ" science rule??
So, we don't have "key civ", just the techs are cheaper from their full cost (in some rulesets) with each player/player with your embassy/team knowing it, no matter what colour.
- Fri Jul 12, 2019 2:45 pm
- Forum: Wishlist
- Topic: Several ideas about vision
- Replies: 1
- Views: 2318
Re: Several ideas about vision
4. Give some Lua API to show maps, get map from a hut.
5. Related to (1) - "Steal Plans" Civ3-like action: show where all the other civ units are at this moment.
5. Related to (1) - "Steal Plans" Civ3-like action: show where all the other civ units are at this moment.