Search found 512 matches
- Tue Oct 02, 2018 8:07 am
- Forum: Rulesets and modpacks
- Topic: Missile can be launched only from ship
- Replies: 2
- Views: 3130
Re: Missile can be launched only from ship
I'm assuming your Advanced Bomber is an Unreachable unit? In that case, you'll want to take a look at the "embarks" and "disembarks" fields for unit types. Should be documented in units.ruleset.
- Sat Sep 29, 2018 8:58 am
- Forum: Art and tilesets
- Topic: Iso vs. overhead tileset and topology
- Replies: 9
- Views: 9497
Re: Iso vs. overhead tileset and topology
I believe the only problem that can arise from mismatched tileset and game topology are on the square/hex side of things. Iso/overhead mismatch isn't even noticeable, except on the world borders.
- Thu Sep 27, 2018 7:18 am
- Forum: Tech support
- Topic: BCE/CE to BC/AD?
- Replies: 7
- Views: 5380
Re: BCE/CE to BC/AD?
It's in game.ruleset, I believe. Adding an option to change it while still allowing ruleset authors to decide what to call their year labels (if their ruleset is a completely different setting, e.g. Alien World) would be nontrivial. Also, I don't really see why this would be necessary - using CE and...
- Wed Sep 26, 2018 7:16 am
- Forum: Tech support
- Topic: BCE/CE to BC/AD?
- Replies: 7
- Views: 5380
Re: BCE/CE to BC/AD?
Not without editing rulesets.
- Wed Sep 26, 2018 7:15 am
- Forum: Wishlist
- Topic: Idea about homeless units.
- Replies: 14
- Views: 12222
Re: Idea about homeless units.
even just for a handful of units - might imbalance things. Caedo: From what I understand in your post "...might imbalance things." in a positive way. less units = more money in the coffers, right? As you said "homeless units pay no upkeep." Is this BAD? To me, this unbalance is ...
- Sun Sep 23, 2018 8:26 am
- Forum: Wishlist
- Topic: Idea about homeless units.
- Replies: 14
- Views: 12222
Re: Idea about homeless units.
In terms of combat strength, yes, they're the same, but homeless units pay no upkeep. Thus, homeless units are far more cost-effective. Unit upkeep is an element of balance, and taking that away - even just for a handful of units - might imbalance things. Especially since through huts and capturing,...
- Fri Sep 21, 2018 9:17 pm
- Forum: Art and tilesets
- Topic: Iso vs. overhead tileset and topology
- Replies: 9
- Views: 9497
Re: Iso vs. overhead tileset and topology
I'm willing to believe that originally, it was simply the realization that there are four map topologies and four tileset topologies, and the idea to automatically make the client select a fitting tileset, without the additional realization that sometimes, an "unfitting" tileset might be p...
- Fri Sep 21, 2018 9:00 pm
- Forum: Wishlist
- Topic: Proper transport capacity of encapsulated units
- Replies: 3
- Views: 2692
Re: Proper transport capacity of encapsulated units
So your bus suddenly uses less space on the ferry just because nobody's inside? Seems fishy to me. I'd instead propose a cargo_size field for unit types, which would have one integer for each entry in the cargo field. Units of a certain unit class that can be transported would use up that many slots...
- Fri Sep 21, 2018 8:54 pm
- Forum: Wishlist
- Topic: Idea about homeless units.
- Replies: 14
- Views: 12222
Re: Idea about homeless units.
That's already addressed in future versions – the Set_Homecity action is controlled by action enablers, which can be used in a way that allows unhomed units to set their home city.
Re: Water!
Ladies and gentlemen, here we see a wild necropost in its natural habitat... As for your ideas - irrigating next to mountains would be easy to do in a ruleset. However, the whole "dried irrigation" thing would require quite some work, since as of right now, once an extra is built, it it co...