Search found 45 matches
- Tue Oct 25, 2016 7:20 pm
- Forum: Wishlist
- Topic: Game goals? Why not diplomacy over conquering?
- Replies: 7
- Views: 6538
Re: Game goals? Why not diplomacy over conquering?
AI behaves like a headless insect - it keeps attacking and attacking no matter of the situation. Even the original Civilization 1 had better diplomacy, with paying a tribute to one's patience, or offering a tribute for ending the war. If the AI sees they are losing, why don't they offer a cease-fir...
- Tue Oct 25, 2016 12:56 pm
- Forum: Wishlist
- Topic: Screenshot of entire map
- Replies: 2
- Views: 3902
Screenshot of entire map
How do I make an image of the entire map?
a poster screenshot of my entire civilization
a poster screenshot of my entire civilization
- Tue Oct 25, 2016 12:48 pm
- Forum: Multiplayer / Online gaming
- Topic: Want to Help Create a Better AI?
- Replies: 11
- Views: 30712
Re: Want to Help Create a Better AI?
presently the AI has trouble doing the hardest stage in the game (Experimental ruleset)
transitioning to 8+ 12+ citysizes, it has to go largepox to grow to 100+ citysize
and build traderoutes
in my present game I'm at future tech 300+, and the ai still hasn't completed the techtree
transitioning to 8+ 12+ citysizes, it has to go largepox to grow to 100+ citysize
and build traderoutes
in my present game I'm at future tech 300+, and the ai still hasn't completed the techtree
- Tue Oct 25, 2016 12:44 pm
- Forum: Wishlist
- Topic: Game goals? Why not diplomacy over conquering?
- Replies: 7
- Views: 6538
Re: Game goals? Why not diplomacy over conquering?
"Game goals? Why not diplomacy over conquering?"
In at least experimental ruleset you can have an Allied victory, when your alliance owns all cities.
In at least experimental ruleset you can have an Allied victory, when your alliance owns all cities.
- Fri Jan 08, 2016 1:53 pm
- Forum: Single player
- Topic: What is the agreed correct start?
- Replies: 2
- Views: 8509
Re: What is the agreed correct start?
Whatever you do, avoid war early on, it will drag you down centuries, so strong defense only try to diplomatically beat attackers by giving their enemies technology or gold, invest in trade routes even if this is very costly at first You can almost always beat the AI on hard this way, with experiemn...
- Wed Oct 28, 2015 11:20 pm
- Forum: Single player
- Topic: losing techs in transfer to allies
- Replies: 1
- Views: 4266
losing techs in transfer to allies
how does this happen? is it random or can it be prevented?
- Mon Aug 24, 2015 8:57 am
- Forum: Single player
- Topic: svn master save game loading broken for weeks now
- Replies: 0
- Views: 4342
- Sun Aug 16, 2015 1:12 am
- Forum: Wishlist
- Topic: Bombarding Rail or Road with Bombers or Cruise missiles
- Replies: 10
- Views: 8406
Re: Bombarding Rail or Road with Bombers or Cruise missiles
Please add this to experimental ruleset, my favourite ruleset ;d
- Sat Aug 15, 2015 11:16 am
- Forum: Wishlist
- Topic: Bombarding Rail or Road with Bombers or Cruise missiles
- Replies: 10
- Views: 8406
Bombarding Rail or Road with Bombers or Cruise missiles
is this supported in 2.5? what ruleset?
- Wed Aug 12, 2015 9:32 am
- Forum: General discussion
- Topic: using svn builds
- Replies: 1
- Views: 3543
using svn builds
svn has broken savegames at the moment with 'experimental' ruleset, how should it be used?
do I have to compile with compatible savegame flag?
do I have to compile with compatible savegame flag?