Search found 121 matches
- Sun Jul 08, 2018 9:08 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 85571
Re: Art wanted for showcasing game engine features (2.6+)
My own edition of these four sprites to make them look better, by messing with the transparency of the borders. freecolstuff.png Thoughts? Sorry the late answer, I have been away for some time. I have tested your "freecolstuff" on game, and your version looks like a clear improvement to m...
- Sat Dec 23, 2017 11:27 pm
- Forum: Art and tilesets
- Topic: Art wanted for showcasing game engine features (2.6+)
- Replies: 65
- Views: 85571
Re: Art wanted for showcasing game engine features (2.6+)
Okay, the real thing for Amplio(2) is apparently the third row with shadows created by Gimp as explained in an earlier post with special credits to SilviaP for three animals. The storm in column 10 is no animal, you need it for your own ruleset, and adding it to Amplio(2) would not really help you....
- Sat Dec 23, 2017 10:38 pm
- Forum: Rulesets and modpacks
- Topic: Discussing civ2civ3 changes in 2.6
- Replies: 6
- Views: 8438
Re: Discussing civ2civ3 changes in 2.6
I personally do not like the current implementation of movement on rivers either, and I'm glad to hear alternatives. I have not worked on civ2civ3 since the release of v2.6, but I would like to work on it again before the release of v3.0, and I'll take into account any comments that I find in the fo...
- Sat Dec 23, 2017 10:23 pm
- Forum: Single player
- Topic: AI in v2.6 beta0
- Replies: 3
- Views: 7066
Re: AI in v2.6 beta0
I use to play on cheating difficulty where AI gets heavy bonuses to production, and I place all AIs in the same team so they never fight each other, only against me. There was a time where AI was not challenging for me, even with those big advantages. The comments in my first post were improvements ...
- Fri Aug 04, 2017 6:18 pm
- Forum: Gameplay
- Topic: AI is totally lame
- Replies: 15
- Views: 30302
Re: AI is totally lame
I think AI requires some adjustments, but I do not think it is fair to call it lame. You must take into account that AI can take control of any player at any moment, so it must be able to play on the fly, without planned movements. I guess the AI must be coded as if you were playing a game where eac...
- Fri Jul 28, 2017 9:25 pm
- Forum: Single player
- Topic: AI in v2.6 beta0
- Replies: 3
- Views: 7066
AI in v2.6 beta0
I have played a couple of games against the AI with v2.6 beta0 (civ2civ3 rules, and all AI traits to 50), and I have noticed nice improvements compared to previous versions: 1) The AIs expand pretty fast. They research triremes quickly and use to colonize void continents faster than me. They do not ...
- Tue May 30, 2017 1:43 am
- Forum: Wishlist
- Topic: Qt feature request
- Replies: 51
- Views: 42147
Re: Qt feature request: Lock Interface button
Ok thats probably final version on different themes, and splitters set to hide some views. Position, size and splitters are saved between restarts so hiding any splitter is no problem. Good job! qt it is becoming my favourite client to play freeciv. Things that I liked the most: - Customizable UI w...
- Tue May 23, 2017 2:16 pm
- Forum: Rulesets and modpacks
- Topic: "Simulation" ruleset (2.5) - v1.0 released
- Replies: 110
- Views: 79772
Re: Corbeau's ruleset (2.5)
- since I'm inexperienced with the technicalities of changing rulesets, I'd appreciate help with finding where exactly these settings are There is a useful txt file in doc\README.effects which lists all effects and explains them. - bigger corruption/waste by distance * effects.ruleset -> search for...
- Fri May 19, 2017 1:39 am
- Forum: Single player
- Topic: Difficulty settings as a new player
- Replies: 2
- Views: 7670
Re: Difficulty settings as a new player
It uses to happen to new players, you surely can find similar threads in this forum. My opinion is that AI is good with some game mechanics that can make a huge difference if used properly, and new players do not use to know, even if they played civ2 (it happened to me). People use to suggest to sea...
- Fri May 19, 2017 12:35 am
- Forum: Tech support
- Topic: Errors when compiled from source
- Replies: 2
- Views: 3517
Re: Errors when compiled from source
Thank you very much, my trunk compilation is working now that I removed all old files. I didn't realize that revert and autogen was not enough to get a clean install.